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	<title>Game Industry News, Interviews and Videos &#124; Game Theory &#187; Videos</title>
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	<description>A Smarter Way to Play: Game Industry News, Interviews, Videos and More</description>
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		<title>The Future of Digital Distribution</title>
		<link>http://gametheoryonline.com/2010/08/24/future-digital-distribution-cloud-dlc/</link>
		<comments>http://gametheoryonline.com/2010/08/24/future-digital-distribution-cloud-dlc/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 12:01:07 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Cloud Computing]]></category>
		<category><![CDATA[Digital Distribution]]></category>
		<category><![CDATA[Disruptive Tech]]></category>
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		<category><![CDATA[Licensing]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MMO Games]]></category>
		<category><![CDATA[Mobile Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
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		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=2524</guid>
		<description><![CDATA[The biggest names in gaming reveal where digital distribution, cloud computing and downloadable content (DLC) have the potential to take us.]]></description>
			<content:encoded><![CDATA[<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/AxhGlNbsRxs?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AxhGlNbsRxs?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object><p>The biggest names in the gaming industry explore where digital distribution, cloud computing and streaming multimedia have the potential to take video games, movies, music, TV and more. Plus, a look at how streaming multimedia and downloadable content (DLC) promise to change home entertainment forever. Features commentary from a litany of video game business experts and insiders including Atari founder Nolan Bushnell, Electronic Arts/Digital Chocolate founder Trip Hawkins, Gaikai CEO David Perry, Disney Interactive Studios head Graham Hopper and THQ CEO Brian Farrell, plus leading reporters from <em>The Los Angeles Times</em>, MSNBC, VentureBeat and others.</p>
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		<title>Today&#8217;s Industry: Has Anything Changed?</title>
		<link>http://gametheoryonline.com/2010/08/10/video-games-industry-2010-business-change-2/</link>
		<comments>http://gametheoryonline.com/2010/08/10/video-games-industry-2010-business-change-2/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 10:00:20 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=2405</guid>
		<description><![CDATA[As revenues continue to flatline and studios disintegrate, it makes us wonder: Has the industry really learned its lesson yet?]]></description>
			<content:encoded><![CDATA[<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/V7urDz_J-Gg&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/V7urDz_J-Gg&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><p>Despite the video game industry&#8217;s crushing sales losses last year,  it&#8217;s a fundamental truth that analysts, experts and insiders alike are  quickly having to wake up and accept: Nothing has changed in 2010. Color  us shamed and embarrassed; despite the continued success of social,  mobile and online games, and rise of alternative platforms such as  Facebook and the iPhone/iPad, monolithic publishers like Electronic  Arts, UbiSoft and Activision still continue to struggle to play  catch-up.</p>
<p>Not that these outfits or popular franchises ranging from <em>Call of Duty </em>to <em>Assassin&#8217;s Creed </em>will  go the way of the dodo anytime soon, just like retail boxed products as  a whole. (People still love the feel of physical products, and the lure  of familiar franchises when disposable cash is too tight to risk on  unknown series can&#8217;t be understated.) But as today&#8217;s most savvy business  leaders know, the hottest action in gaming and most innovative industry  developments are actually happening outside the shelves of your local  GameStop. Not to mention, of course, increasingly being dominated by a  mixture of venture-funded start-ups, scrappy indies and resourceful  garage developers, who are quickly flipping the traditional game  publishing model on its head, and running circles around larger  corporations as a result.</p>
<p>But we&#8217;re not telling you anything that you don&#8217;t already know, or  can&#8217;t read elsewhere for that matter. Which is why, in episode two of <strong>Game Theory</strong>,  we instead decided to ask the question: If it&#8217;s so darned obvious which  way the wind is blowing, why is everyone still acting as if last year&#8217;s  monumental sales drop-off was just a fluke, or worse &#8211; as if nothing  whatsoever was wrong with the business? As a litany of gaming&#8217;s top  names explain, the sky is indeed falling: Unfortunately, too many remain  clueless or simply content to stick their head in the sand and pretend  such historical changes aren&#8217;t happening, right up until the point that they  get crushed.</p>
<p>Take it from Gaikai CEO David Perry, who sums things up quite  succinctly. “Overall, the industry is on the same general path,&#8221; he  says. &#8220;We are still today in a world of retail. That’s the way it will  be for the short-term. Long-term, this industry is going digital, and  it’s going digital very quickly. To some extent, as the retailers come  up with policies like used games, they’re actually putting their foot on  the gas pedal to oblivion. And that ultimately is going to make the  game industry digital about as fast as it could possibly be.”</p>
<p>“We’re in the Cambrian explosion of games, where all these weird new  life forms are popping out for the very first time and filling these  niches that are appearing dramatically,&#8221; seconds <em>The Sims </em>creator  Will Wright, who points to the rise of social games and free online  games as a major turning point for the field. &#8220;Of course a lot of the  old, established things are going to be dying off pretty rapidly,&#8221; he  ominously portends. &#8220;Even the major life forms.&#8221;</p>
<p>However, game publishers continue to swear that they&#8217;re not only  aware of the changes and taking steps to keep up, but also poised to  come out better for having done so. Yet years continue to pass, and  despite assurances to the contrary, revenues continue to flatline and  studios disintegrate. As a result, game industry leaders are grudgingly  being forced to accept  that nothing has changed.Besieged on all fronts  by shifting player habits, growing economic issues and the rise of  digital downloads, games for social networks and free-to-play online  outings, insiders are becoming increasingly desperate to reinvent  themselves. Forget the happy faces you see in the headlines. Here, the  field’s biggest names let down their guard to reveal the magnitude of  the changes rocking the business, and what it takes to survive. But the  question remains: Can developers and publishers evolve in time? Tune in  to episode two of <strong>Game Theory </strong>to find out.</p>
]]></content:encoded>
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		<title>Game Theory with Scott Steinberg: Episode 2</title>
		<link>http://gametheoryonline.com/2010/08/10/video-game-industry-sales-nothing-changed/</link>
		<comments>http://gametheoryonline.com/2010/08/10/video-game-industry-sales-nothing-changed/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 09:59:49 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
				<category><![CDATA[Blog]]></category>
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		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
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		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MMO Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Online Games]]></category>
		<category><![CDATA[PlayStation 3]]></category>
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		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=2416</guid>
		<description><![CDATA[As studios falter and sales continue to plummet, someone had to ask: Despite assurances to the contrary, has anything really changed?]]></description>
			<content:encoded><![CDATA[<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/V7urDz_J-Gg&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/V7urDz_J-Gg&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><p>Despite assurances to the contrary, as revenues continue to flatline and studios disintegrate, game industry leaders are grudgingly being forced to accept reality: Nothing has changed. Besieged on all fronts by shifting player habits, growing economic issues and the rise of digital downloads, games for social networks and free-to-play online outings, insiders are becoming increasingly desperate to reinvent themselves. Forget what you see in the headlines. In the second of our multi-part series on gaming’s reinvention, the field’s biggest names let down their guard to reveal the magnitude of the changes rocking the business, and what it takes to survive. But the question remains: Can developers and publishers evolve in time?</p>
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		<title>The Positive Side of Grand Theft Auto</title>
		<link>http://gametheoryonline.com/2010/08/04/the-positive-side-of-grand-theft-auto/</link>
		<comments>http://gametheoryonline.com/2010/08/04/the-positive-side-of-grand-theft-auto/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 21:00:30 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=2078</guid>
		<description><![CDATA[Rockstar's underworld epic often comes under fire, but what the media misses are its real draws, e.g. mature storytelling and open-ended play.]]></description>
			<content:encoded><![CDATA[<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/EhxJPrDlrtI&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/EhxJPrDlrtI&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><p>With a Supreme Court case that threatens government <a href="http://gametheoryonline.com/2010/07/13/violent-video-games-supreme-court-schwarzenegger-ema/">regulation of violent video games</a> coalescing shortly and the token accompanying witch hunt that&#8217;s sure to precede its arrival, we thought it might be a good time to reiterate: Even the most seemingly &#8216;irredeemable&#8217; and &#8216;horrifying&#8217; games (e.g. Rockstar&#8217;s <em>Grand Theft Auto </em>series) may simply appear that way because they&#8217;re viewed out of context.</p>
<p>Mind you, we&#8217;d be the last to say that <em>Manhunt 2</em> was appropriate for minors, or <a href="http://www.cbsnews.com/video/watch/?id=3435310n">spoke to anything besides audiences&#8217; baser impulses</a> (although it does emphasize strategic thinking and tactical approaches more than torture porn, which is the admittedly needlessly hyper-visceral visual payoff for your patience). And, of course, being fans of the <em>Saw </em>franchise, which topped domestic box office takes with nary a peep of protest from parents and educators throughout the U.S., realize that the whole argument seems a bit hypocritical at this point. Still, it&#8217;s important to note &#8211; just because a game is designed with mature adult audiences in mind doesn&#8217;t mean that it&#8217;s evil, intended to foster moral decay or, in fact, has anything to do with promoting crime or violence.</p>
<p>The above video, while shot for CBS News a couple years back on the eve of <em>GTA IV</em>&#8216;s launch, sums up the point nicely, even today. People don&#8217;t necessarily play titles like <em>Dead to Rights</em>, <em>True Crime</em> or <em>The Godfather</em> for the bloodshed; rather, their mature approach to gameplay, storytelling and dialogue. Then again, we&#8217;re only human too: The occasional freedom to run amok with a chainsaw doesn&#8217;t hurt &#8211; if it helps, keep in mind that it&#8217;s a constructive outlet for negative impulses, and much more effective stress relief than doing so in real-life. And that&#8217;s word to our big homie, <em>Saint&#8217;s Row</em>.</p>
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		<title>Michael Pachter Exposed: Truth Comes Out</title>
		<link>http://gametheoryonline.com/2010/08/04/michael-pachter-exposed/</link>
		<comments>http://gametheoryonline.com/2010/08/04/michael-pachter-exposed/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 09:45:19 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=2354</guid>
		<description><![CDATA[A look at game industry analyst Michael Pachter as you've never seen him before. Behold the shocking truth behind Pach Attack.]]></description>
			<content:encoded><![CDATA[<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/-BGQ027FIM8&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-BGQ027FIM8&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object><p>Michael Pachter is many things to many people: Gaming analyst, constant source of industry chatter and omnipresent font of wisdom for today&#8217;s media. (Not to mention erstwhile <strong>Game Theory</strong><em> </em>contributor, but that&#8217;s another story&#8230;) However, as you may be saddened to learn, not everything about this outspoken business critic is as it seems. In an exclusive <strong>Game Theory</strong><em> </em>original, we go behind the scenes of video show <strong>Pach Attack</strong> to expose the truth behind this shadowy figure and the sick, sad little double life that he leads.</p>
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		<title>Game Theory with Scott Steinberg: Episode 1</title>
		<link>http://gametheoryonline.com/2010/08/03/video-games-industry-business-trade-game-theory/</link>
		<comments>http://gametheoryonline.com/2010/08/03/video-games-industry-business-trade-game-theory/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 07:01:00 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
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		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=2314</guid>
		<description><![CDATA[In our debut episode of Game Theory, we take a closer look at the genesis of an entirely new PC and video game business.]]></description>
			<content:encoded><![CDATA[<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/dmHrOcWVr3o&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dmHrOcWVr3o&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><p>Battered and bruised by plummeting sales, the video game industry staggers on, steadily losing ground at retail. When will we finally wake up and realize that things have irrevocably changed? From social network games to motion controls, iPhone apps, 3D games and cloud computing, the modern gaming business isn’t just virtually unrecognizable. It’s also being completely reinvented courtesy of new concepts like digital distribution and free-to-play titles with each passing day. In the first of a multi-part series, the field’s biggest names reveal just how long and hard the road to redemption remains, and why things will never again be the same.</p>
<p>Welcome to episode one of new PC and video game industry show <strong>Game Theory</strong>: It only gets better from here.</p>
<p style="text-align: center;"><strong><span style="text-decoration: underline;">What the critics are saying:</span></strong></p>
<p style="text-align: center;">“An intelligent and entertaining look at the games industry through some of the brightest minds in the business.”  -Sid Meier, Director of Creative Development, Firaxis Games</p>
<p style="text-align: center;">“The smartest take on the video game industry.” – Trip Hawkins, Founder, Electronic Arts and Digital Chocolate</p>
<p style="text-align: center;">“An absolute must-see!” – David Perry, CEO, Gaikai Inc.</p>
<p style="text-align: center;">“Asks all the right questions.” – Todd Howard, Executive Producer, Bethesda Softworks</p>
<p style="text-align: center;">“Finally a game industry web show that is well worth my time – features relevant topics, a smart host and all the right industry voices.” – Randy Pitchford,  CEO, Gearbox Software</p>
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		<title>Reinventing an Entire Industry</title>
		<link>http://gametheoryonline.com/2010/07/28/video-games-industry-gaming-business/</link>
		<comments>http://gametheoryonline.com/2010/07/28/video-games-industry-gaming-business/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 20:41:29 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
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		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=2047</guid>
		<description><![CDATA[From the ashes of the old games business, a new era arises. Witness its dawn in the debut episode of groundbreaking series Game Theory.]]></description>
			<content:encoded><![CDATA[<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/dmHrOcWVr3o&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dmHrOcWVr3o&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><p>The irony of discussing and debating issues of relevance to gaming  these days is that there is no one single “video game industry” to speak  of; you’re actually talking about dozens of individual and equally  diverse businesses. Likewise, endlessly opining about <a href="http://gametheoryonline.com/2010/06/24/video-game-industry-state-of-the-busines/">when retail  software revenues will cease slumping</a> is all but irrelevant, as outside  of specific tentpole AAA releases, the field’s mot promising growth  areas (social, mobile, free-to-play, etc.) are all digital. But don’t  take it from us: Just ask today’s most accomplished business leaders and  game designers, who feel it’s high time that we finally woke up and  realized that both the field, and fundamental playing habits, have  <a href="http://gametheoryonline.com/2010/07/03/video-games-industry-in-flux/">permanently changed</a>.</p>
<p>It’s a topic we explore in-depth here in the debut episode of <em>Game Theory</em>,  which takes a deeper, more informed look at the topics and trends which  shape today’s interactive entertainment sector. Offered alongside our  eponymous new online magazine, which you currently have the pleasure of reading,  the pair provide industry leaders with <a href="http://gametheoryonline.com/2010/07/22/video-games-gamers-gaming-culture-journalism/">a more enlightened public forum</a> through which to address  today’s top concerns, including the magnitude of the changes currently  rocking the interactive entertainment market. Their biggest immediate  worry: Surviving the complete and utter transformation of a business  that once was dominated by packaged goods to a new paradigm ruled by  downloadable, online, social, community-driven and service-based  offerings.</p>
<p>To put things in perspective, we turn to Electronic  Arts founder Trip Hawkins, who sums matters up succinctly: “I&#8217;ve never  seen a period like this &#8211; there&#8217;s so much disruption. The industry is  really being turned inside out.&#8221; Maybe so, but as you’ll see in the  above video, it’s also one poised to elevate new captains of industry,  and potentially leave even the field’s most iconic firms capsized in its  wake. Consider it a simple reminder – rather than focus on random  fancies such as motion controls and 3D special effects, perhaps we’d all  do well to remember that behind the scenes in 2010, there’s a <a href="http://gametheoryonline.com/2010/07/20/casual-games-are-killing-the-industry/">much  larger game at stake</a>.</p>
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		<title>Apple&#8217;s Game Changing Technology</title>
		<link>http://gametheoryonline.com/2010/07/18/apple-vs-microsoft-nintendo-and-sony/</link>
		<comments>http://gametheoryonline.com/2010/07/18/apple-vs-microsoft-nintendo-and-sony/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 04:26:51 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone and iPad]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=1766</guid>
		<description><![CDATA[Everyone's busy talking about motion controls, but the devices with the most potential to change gaming may already be in your pocket or briefcase.]]></description>
			<content:encoded><![CDATA[<script type="text/javascript" src="http://video.foxbusiness.com/v/embed.js?id=4240599&w=466&h=263"></script><noscript>Watch the latest video at <a href="http://video.foxbusiness.com">video.foxbusiness.com</a></noscript><p>Motion controls such as Sony&#8217;s PlayStation Move and Microsoft&#8217;s Kinect for Xbox 360 are obviously one of the hottest (and potentially most overhyped) new video game trends in 2010, as many hope that they&#8217;ll expand the gaming audience even further than the Wii has already done. We recently connected with our friends at Fox Business for a live broadcast &#8211; from Nintendo&#8217;s 3DS press conference, ironically enough&#8230; hey, we don&#8217;t book &#8216;em -  to break down what these new <a href="http://gametheoryonline.com/2010/07/01/motion-controls-gaming-softkinetic-iisu/">motion-sensing systems</a> potentially mean to gaming and the games industry as a whole. But as reporter Robert Gray astutely points out, also equally noteworthy is the role Apple&#8217;s devices such as the <a href="http://gametheoryonline.com/tag/iphone-and-ipad/">iPhone, iPod touch and iPad</a> have played in helping open up the market to a wider fan base. The proverbial elephant in the room, the house Steve Jobs built may well be torchbearer for casual players and gaming neophytes into 2011 and beyond, given the fact that these portable devices are much more affordable and (unlike rivals) tend to travel everywhere enthusiasts do. For more of our opinions, just see the video link above.</p>
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		<title>Get Paid to Play Games</title>
		<link>http://gametheoryonline.com/2010/07/18/get-paid-to-play-games/</link>
		<comments>http://gametheoryonline.com/2010/07/18/get-paid-to-play-games/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 15:41:02 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=1724</guid>
		<description><![CDATA[Professional gamers make their living doing what they love best: Playing today's top titles. But is there really a future for the would-be sport? ]]></description>
			<content:encoded><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="288" id="viddler_c83bcede"><param name="movie" value="http://www.viddler.com/player/c83bcede/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/c83bcede/" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_c83bcede"></embed></object><p>Professional video game players (pro gamers) such as Fatal1ty and members of the PMS Clan can make a comfortable living doing what they love most: Playing video games. But professional gaming hasn&#8217;t been all wine and roses, with many leagues folding in recent years and the hobby struggling to be recognized both as a viable living and respectable sport. Not that we disapprove: It&#8217;s just that, given the current economic and cultural climate, North America has been slower to embrace the concept than Asian territories such as Korea, where playing <em>StarCraft </em>and <em>StarCraft II</em> is a national pastime that can lead to fame and fortune.</p>
<p>As many pro gaming fans will tell you, getting paid to play games isn&#8217;t all it&#8217;s cracked up to be, and an extremely tough (and often short-lived) way to make a living, so don&#8217;t quit your day job yet. Determined to dig deeper into the lives of those who ply their trade traveling the world, landing sponsorship deals and generally making a career out of competing for cash and prizes in gaming tournaments, we got the opportunity a couple years back to film the documentary <strong>Professional Gaming</strong>. Have a look at it and see if you&#8217;re ready to compete on the next level, and whether you think professional video game playing will eventually get the respect accorded to other athletics, let alone deserves to become recognized as an Olympic sport.</p>
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		<title>Game Industry 101: A Crash Course in Business</title>
		<link>http://gametheoryonline.com/2010/07/18/how-to-break-into-video-game-business/</link>
		<comments>http://gametheoryonline.com/2010/07/18/how-to-break-into-video-game-business/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 15:23:29 +0000</pubDate>
		<dc:creator>Scott Steinberg</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Digital Distribution]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Licensing]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Public Relations]]></category>
		<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Retail]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://techsavvyglobal.com/gametheory/?p=1718</guid>
		<description><![CDATA[Looking to take the video game business by storm? Check out this documentary, which explains how to break into the biz and make your mark.]]></description>
			<content:encoded><![CDATA[<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/tDoqHql6r9U&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tDoqHql6r9U&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><p>Determined to break into video game development or publishing and follow in the footsteps of giants like Activision, Electronic Arts and UbiSoft (OK, Zynga or Playdom) with your own take on <em>Modern Warfare 2</em>, <em>Grand Theft Auto IV</em> or <em>Madden NFL</em>? Then check out this step-by-step video walkthrough and tutorial, which takes you behind the scenes of the life of a <a href="http://gametheoryonline.com/tag/game-development/">game developer</a>, and explains how hit games are signed, made and brought to retail. Warren Spector, Sid Meier and BioWare&#8217;s Greg Zeschuk and Ray Muzyka all weigh in with their thoughts on software publishing and start-ups, with expert-level hints and tips also provided by the likes of Infinity Ward, Sony Online Entertainment and others. Even better news for aspiring entrepreneurs: Since the video was published, new breakthroughs such as <a href="http://gametheoryonline.com/2010/07/18/apple-vs-microsoft-nintendo-and-sony/">Apple&#8217;s iPhone/iPod touch/iPad App Store</a>; social gaming networks like Facebook and MySpace; and <a href="http://gametheoryonline.com/2010/07/21/virtual-villagers-facebook-the-sims-life-simulator/">free games that can be played in your Web browser</a> have lowered barriers to entry even further. So what are you waiting for? Give <strong>Video Game Business 101</strong> a whirl, then get out there and make your mark.</p>
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