By Scott Steinberg on Jun 27, 2010 in Business, Console, Digital Distribution
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As observant readers may have noted, we’re firm believers that many of the most promising trends in gaming are happening outside the box. Blame the dawn of digital distribution and downloadable content (DLC), which are helping to transform the way in which we browse, purchase, access and enjoy games of all shapes and sizes. Moreover, these technologies are also rapidly redefining the entire field of game design, allowing software makers to instantly patch,...
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By Scott Steinberg on Jun 27, 2010 in Digital Distribution, DRM, DSi
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Naturally, fine, upstanding members of society such as yourself would never engage in illegal online file sharing. So let’s just assume you’re not getting pirated games, movies or music this way – just legitimate software demos, mods, user-generated content, fan-made updates, bonus levels and other wholesome content. With that out of the way, one important thing worth keeping in mind: Taking part in the wild word of BitTorrent and peer-to-peer...
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By Scott Steinberg on Jun 24, 2010 in Console, DSi, PC
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It’s no surprise to those in the know: Myriad forces from fundamental changes in shoppers’ playing habits to the rise of thousands of free-to-play online social network, Web browser and MMO games are quickly undercutting both the relevance and value of traditional PC and console games. But the good news is, as software publishers are all too willing to demonstrate in the run up to the holiday season and beyond, there are still plenty of great reasons to...
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By Scott Steinberg on Jun 24, 2010 in Business, Casual Games, Digital Distribution
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After a massive 8% drop in industry-wide retail sales during 2009, a certain stigma still seems to hang around the overall prospective health and viability of the video game business. It continues to come as something of a surprise, given today’s massive uptick in revenues, subscribers and popularity levels across the board for areas like social network games, digital distribution services, smartphone apps, MMOs, microtransaction-based platforms and virtual...
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