By Nadia Oxford on Feb 4, 2012 in iPhone and iPad, Video Games
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Video games pull kids towards them as automatically as a magnet pulls iron shavings, and the low price and easy availability of iPhone games makes them especially accessible. Not every child has an iPhone; they’re costly, and, being multi-function devices, they are typically on temporary loan from parents. Nevertheless, there are a multitude of games for the iPhone that rank beyond simple toys and distractions. Many are also fun, engaging, and even...
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By Nadia Oxford on Feb 4, 2012 in Culture, Video Games
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Men and women of all ages love video games, but the bond between a kid and his or her video game is special. Not only are video games fun and exciting–and even beneficial for a child’s mental and physical development, in some situations–but they can serve as a child’s introduction to storytelling that’s a bit more complex than “See Spot Run.”
Which, in turn, lands video games in a love-hate relationship with parents....
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By Nadia Oxford on Feb 4, 2012 in Business, Publishing, Retail
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Piracy is a problem: the buccaneers tend to throw their dead parrots and used-up hat feathers overboard, and it makes a terrible mess. In all seriousness though, digital piracy has been a hot topic since the earliest days of the floppy disc and magnetic tape. Copying a game or a program is much easier than nicking a physical object from a store, and usually carries less consequence than getting collared in the middle of Wal-Mart with a pocket full of PlayStation...
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By Nadia Oxford on Feb 4, 2012 in Game Design, Game Development, Storytelling
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“Far Side” cartoonist Gary Larson once penned a comic wherein two parents watch their son play Nintendo while they cycle through starry visions of what the boy might make of himself through his gaming prowess. Select “jobs” included “Princess Rescuer” and “Nintendo Expert,” and each one offered a generous salary plus benefits.
The joke is pretty obvious: a kid who pumps hours into a video game isn’t doing a...
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By Nadia Oxford on Feb 3, 2012 in Culture, Video Games
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At first glance, it seems silly to run to the defense of video games when the pastime comes under fire from critics, concerned parents, or politicians. After all, video games are a thriving multi-billion dollar business; what need does it have for its comparatively gnat-sized champions?
In these instances, however, the popularity of gaming is irrelevant: if half-truths and misconceptions are lobbed at games, they should be debunked. If anything, the widespread...
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