When you express yourself, you stand a good chance of cheesing off at least one person who’s listening. Count on it. Oftentimes, when we pick up a paintbrush or sit down at our keyboards, the things we do and say unintentionally offend others. Other times, we know that what we have to say is going to turn the civilized population on its head, but we do it anyway because we feel it’s vital to foster change and challenge old boundaries. And, of course,...read more
Posts Tagged "Storytelling"
Presented for your consideration: the world’s easiest question. Would school-age children be more interested in their education if video games were involved? Yes or yes? Earlier in September, Valve made its world-famous puzzle game, Portal, free to download for a limited amount of time. It’s Valve’s hope that the game will see widespread use in classrooms. After all, Portal‘s brain teasers revolve primarily around physics, and students tend...read more
The Super Nintendo Entertainment System turned 20 on August 23, 2011. There have been a lot of raised pints and touching memoirs written about Nintendo’s 16-bit grey girl, which isn’t a surprise: For many twenty- and- thirty-somethings, the Super Nintendo or “SNES” was an anchor in our formative years. The system’s solid library zipped us across racetracks, led us through epic side-scrolling adventures, and set us on role-playing...read more
Video games can take you to far away worlds populated by all manner of beasts and humanoids. You can form alliances with elves, talk to dragons, and shake hands (or exchange laser fire) with alien races beyond anything from your imagination. In fact, the only life form you’re unlikely to meet in a video game is a person of color. Regardless of how fantastic a game’s setting might be, and no matter how far beyond the stratosphere an adventure stretches,...read more
There are countless ways to tell a story. Through a book. A movie. A video game. On a paper bag, with some crayons. If you’re passionate about what you have to say, then the medium in which you say it in shouldn’t alter the message. Key word here: Shouldn’t. Whenever a video game appears to have a deep message that should survive the transition to the silver screen, a movie director invariably ambles by and demonstrates that’s not always the...read more