By Nadia Oxford on Sep 29, 2011 in iPhone and iPad, Nintendo, Nintendo 3DS
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Handheld games have come a long way since the cabbage-colored days of Game Boy titles. Portable game systems are no longer tethered by cartridges and link cables: we can buy games online and play with friends from around the world. We can also take pictures, watch movies, download demos, and access social media. Unfortunately, all these features command an additional price beyond the initial price tag: battery power.
Nintendo, a company that arguably seized hold of...
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By Nadia Oxford on Sep 28, 2011 in Business, Game Design, Game Development
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Interesting things happen when a console race drags on as long as this current era of the Xbox 360 and the PlayStation 3. For the first few years of its life, the PS3 was inaccessible to the average family, because $599 USD is just a heck of a lot of money to spend on a console. The Xbox 360 was the affordable choice, though its inner works are not as powerful as the PS3′s–and there’s the system’s unfortunate habit of buckling like a spent...
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By Scott Steinberg on Sep 26, 2011 in Apple, Business, Casual Games
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It’s finally here!
Four years in the making, we’re proud to announce the release of our latest free video game book, Music Games Rock: Rhythm Gaming’s Greatest Hits of All Time. Downloadable free at www.MusicGamesRock.com, the book is a complete guide to the music and rhythm gaming genre’s past, present and future, and explains the meteoric rise and fall of games like Guitar Hero and Rock Band. Charting hundreds of the field’s biggest...
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By Nadia Oxford on Sep 21, 2011 in Game Development, Nintendo, Nintendo 3DS
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A mere two years ago, 3D technology was the hottest trend in entertainment. Every theatre-bound movie boasted about the characters jumping out at you. The Nintendo 3DS was unveiled at E3 2010 to much fanfare and excitement. And Sony promised us the most immersive gaming experience ever engineered, courtesy of a PlayStation 3 software update that enabled 3D support for its games.
Here we are in 2011, and there’s no denying that the 3D hype has cooled a little...
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By Nadia Oxford on Sep 18, 2011 in Game Design, Game Development, Microsoft
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When the first whispers about a brand new game console hit the Internet, the hardware wishlists quicky follow. We want our new consoles to support HD, we want plenty of storage space for demos and downloadable games. We want smooth online interactions and easy access to indie and triple-A blockbuster titles alike. Also, we want to be able to ride the console like a pony.
But a developer’s wish list for a new console tends to go a bit deeper than that of the...
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