Console games went through a huge transition when the 16-bit era gave way to the 32-/64-bit era. In fact, it’s arguably the most tumultuous time the video game industry has gone through, barring the infamous Crash of ’83. Mascots who had dominated the second dimension took their first shaky steps into the third. Camera angles, depth perception, and other non-issues in the 16-bit realm streaked to the fore of every new game. And Nintendo and Sega were...read more
Posts Tagged "Sony"
Naming a commercial product–a video game system, for example–is a big undertaking, almost as solemn as naming a newborn child. Game companies like Nintendo and Microsoft pour hundreds of hours into researching appropriate names for their new systems, to say nothing of millions of dollars. And when everything comes together and the final moniker is unveiled, the Internet usually points and laughs. It can be hard to resist. Surely Nintendo suspected that...read more
We’ve gone on record with the media many times explaining what’s happening to the video games industry, and how it’s being utterly transformed by the advent of online game downloads, social gaming, iPhone/iPad apps, free-to-play titles and other new forms of interactive entertainment. But our recent column for The Daily Beast, dubbed simply The New Revolution in Video Games summarizes the situation quite nicely, if you’re looking for a short...read more
In the year 2000, a lot of families were still struggling with the fuzzy playback that VHS tapes offered. Renting tapes could be a trial: More often than not, previous renters were not kind and did not rewind. Morever, accessing one single scene of a movie involved rewinding, fast-forwarding, then rewinding again. Favorite titles had the unfortunate habit of turning into burning plastic stuffed with brown goo. In other words, when DVD players hit the market, movie...read more
Video games that are based on user-generated content (UGC) present an interesting departure from the norm. Basically, titles like LittleBigPlanet 2 for the PlayStation 3 and Spore for the PC allow you to make your own games as much as play them. UGC isn’t new: We’ve been enthralled with the idea since Excitebike for the NES let us craft tracks that bounced our poor biker pal over courses made entirely of ramps. Gamers with the know-how began programming...read more