Posts Tagged "Social Games"

The Future of Digital Distribution

The Future of Digital Distribution

The biggest names in the gaming industry explore where digital distribution, cloud computing and streaming multimedia have the potential to take video games, movies, music, TV and more. Plus, a look at how streaming multimedia and downloadable content (DLC) promise to change home entertainment forever. Features commentary from a litany of video game business experts and insiders including Atari founder Nolan Bushnell, Electronic Arts/Digital Chocolate founder Trip...

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Why Designers Are Going Social, Casual

Why Designers Are Going Social, Casual

I am not sitting in business class on this flight. Heading home from my first business trip for my new job, I’m struck by a key difference between traveling for my current employer, ngmoco:), and traveling for my former employer, Electronic Arts. It’s not just that I’m sitting back in coach that has got me thinking. It’s more about how I’ve spent my time on the flight. Sure, I had my favorite airplane cocktail (vodka cranberry, if you...

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The New Definition of Video Games

The New Definition of Video Games

When it comes to critics and the video game industry, sometimes, you have to draw a line in the virtual sand. Case in point: Our recent column for CNN entitled What Does ‘Video Game’ Mean, Anyway?, which explains why it’s ludicrous to look to falling retail sales as some sort of canary in a coal mine indicating that the hobby is on the decline, or worse… destined for extinction. The reason why? More people are playing video games than ever...

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How Social Networks Reinvent Game Design

How Social Networks Reinvent Game Design

Anyone who attended the 2010 Game Developers Conference a few months back will remember it as a hard one to forget because the whole expo seemed to be obsessed with one thing, which I summed up in this tweet. Or, as Sirlin puts it here: “Facebook, Facebook, Facebook, Facebook, Facebook, Facebook, Facebook, Facebook, Facebook, Facebook.” Off the top of my head, here are the highlights and lowlights of this fixation: The long-running Casual Games and...

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Video Games: Services, Not Products

Video Games: Services, Not Products

Recently, my 9 year-old daughter asked to borrow my iPhone during a three-minute car ride. I could hardly refuse. When we pulled up to the house I asked to have my phone back, but she said, “wait, I have to finish sending this email.” I didn’t even know that she knew what a browser was, and there she was using my device to send her emails. It just goes to illustrate the point: The explosive growth of the World Wide Web and mobile phones over the last two...

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