By Kelly Rued on Aug 16, 2010 in Culture, Game Design, Game Development
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Recently, I had the pleasure of reading Gabe Zichermann’s article Top 5 Ways to Make Your Site More Fun. Hallelujah! I am very excited to see more people finally connecting the dots between successful interactive entertainment software (video game) design and effective engagement design in software and websites for business. This is the kind of stuff I preach to clients, colleagues, and my (polite, but bored) boyfriend on a regular basis.
Game Design for...
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By Kelly Rued on Aug 13, 2010 in Facebook, Free Games, Game Design
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One thing that is always striking about the mainstream game industry is how surprised game developers seem when they learn about the success of games, virtual worlds, and game-like systems that wouldn’t impress professional game designers. I don’t think the problem is elitism, just that the world of entertainment looks very different from inside the fuzzy vertical market called the games industry.
Game Insiders Were Some of the Last to Know
This past...
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By Scott Steinberg on Aug 9, 2010 in Culture, Journalism, Microsoft
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Violent video games always seem to be on trial in America – a strange irony in a country that made Saw IV number one at the box office, with nary a peep about violent movies, songs, TV shows, books, comic books and other forms of pop culture generally uttered in this kinder, gentler, more enlightened age. (Must be all the torture porn on display at your local theater: It tends to leave one feeling slightly desensitized.) But we digress: In all serious, there...
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By Joseph Olin on Aug 5, 2010 in Casual Games, Culture, Facebook
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Video games in their current state are not at all representative of video games as they were in their nascent form. The evolution of video games to where they are now shows unprecedented growth in production values and the quantity of creative people required to build almost any game that has a chance to survive the retail marketplace. Only a percentage of games these days are made in a way similar to the days when the roles of producer, designer and programmer...
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By Jane McGonigal on Jul 5, 2010 in Game Design, Game Development, Serious Games
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I’m either going to kill myself, or I’m going to turn this into a game. After the four most miserable weeks of my life, those seemed like the only two options left.
It was the summer of 2009, I was about halfway through writing my book, and I got a concussion. It was a stupid, fluke accident: I was standing up, and I slammed my head straight into a cabinet door I didn’t realize was still open. I was dizzy, saw stars, and felt sick to my stomach. When my...
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