It’s clear that a loss in the upcoming ‘violence in video games’ Supreme Court case, aka Schwarzenegger v EMA, would have profoundly negative public relations impact for the industry and for gamers in general, but would it also impact the bottom line of publishers? The games business in the U.S. is worth a whopping $12 billion dollars and contributes $3.8 billion to the Gross Domestic Product. The industry employs almost 100,000 skilled workers and even has a...read more
Posts Tagged "Publishing"
If you’ve been reading online game sites recently, you may have noticed something strange buried amongst the headlines: Episodic games are quietly making a comeback. Never mind initial high-profile failures such as Ritual’s SiN Episodes and American McGee’s Grimm. Thanks to equally notable successes by classic gaming brands like Monkey Island and Sam & Max, the field is suddenly bustling again, as proven by much-anticipated new outings like Sonic the...read more
As our friends at CNBC recently pointed out, cloud computing – read: online services which stream premium games over the Internet in real-time to even low-end PC and console hardware – promises to have a marked effect on the video game industry going forward. Benefits of cloud gaming include never having to worry about installing a piece of software, dealing with compatibility issues, needing to drive to a store to enjoy the latest titles or being...read more
Call it inept, corrupt or immature if you will, but there’s one thing few can deny about the field of video game journalism. Specifically, that it’s more prolific than ever, and evolving at a speed so fast you could scarce match it behind the wheel of a Formula 1 roadster. I, for one, would like to think such changes are for the better, especially as information-sharing tools like Posterous and Twitter enable instantaneous reporting, and empower everyday...read more