Posts Tagged "Publishing"

5 Ways Nintendo Can Recover

5 Ways Nintendo Can Recover

Nintendo is currently nursing a big “ouch,” courtesy of a projected loss for its fiscal year ending in March 2012. The loss, forecast at 20 billion yen (or about $264 million USD) would be its first annual net loss since 1981, when the company started reporting its numbers. Nintendo President Satoru Iwata encouraged investors not to panic and freak out by reminding them that Nintendo’s sales strength has always been the holiday season–and...

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Video Game Trends 2012: Top 5 Predictions

Video Game Trends 2012: Top 5 Predictions

We’ve entered the final quarter of 2011. What can we expect from 2012? A few folks have made guesses that involve prosperity, massive changes for all of mankind, and oh, something about an impending apocalypse. We won’t be able to draw any conclusions about 2012 ’til its noteworthy events actually happen (or don’t happen), but we can put our faith in this much: Video games will still be around. We can even guess at some upcoming predictions...

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Can Indie Devs Survive on Consoles?

Can Indie Devs Survive on Consoles?

Canadian rocker Bruce Cockburn once sang, “Nothing worth having comes without some kind of fight.” Though every single human living on the planet can identify with those words, they hit independent game developers square in the heart. It’s not just difficult to get a small game published on a digital console platform like Xbox Live Arcade or WiiWare. To hear some devs talk about it, digital publication on consoles borders on impossible. Rudolf...

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The Future of Game Development: Fan Funding?

The Future of Game Development: Fan Funding?

Whenever you hear the acronym “WMD,” you probably already have a preconceived notion of what it stands for, and chances are good that notion recalls the 2003 war in Iraq. Slightly Mad, the game studio behind Need for Speed: Shift hopes that its new ideas about funding will make gamers think of something else when they hear the letters WMD”–namely, “World of Mass Development.” With game development becoming increasingly expensive,...

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Do Consoles Still Need to be Region Locked?

Do Consoles Still Need to be Region Locked?

Fans of imported games and systems recently received a spot of good news about the PlayStation Vita: Sony’s handheld will be region free. Meaning, it should be fairly easy for someone with a North American Vita to import and play games from Japan on their system. Or, someone with a Japanese Vita shouldn’t have a problem playing European games on their system. Or, someone with a European version of the Vita shouldn’t have a problem playing North...

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