Posts Tagged "Public Relations"

Has Donkey Kong Sold Us Out?

Has Donkey Kong Sold Us Out?

“It’s on like Donkey Kong!” What does that mean, exactly? Basically, it means that if a hulking figure confronts you in an alley and rumbles such a challenge, you should run, hide, or bare your throat submissively and hope for the best. The origins of “It’s on like Donkey Kong” are disputed. Some cite its birthplace as the movie American Pie 2; others claim it was popularized in 1992 by the rapper Ice Cube in his song “Now...

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How to Support Game Charities Year Round

How to Support Game Charities Year Round

Though gaming is sometimes portrayed by its critics as a selfish, mind-consuming pastime, industry fans are actually a pretty generous, worldly bunch. We recognize that we’re enormously privileged to own and play video games, and the success of game-centric charities like Child’s Play are indicative of our willingness to donate and share the stuff we love with the less fortunate. Granted, the Child’s Play charity, run by Penny Arcade’s Mike...

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ESRB AO Rating: Dead and Gone?

ESRB AO Rating: Dead and Gone?

Have you ever spotted an AO-rated video game in a major retail chain? You’re better off looking for unicorns and hobbits. The AO (“Adults Only”) rating is an Ace of Spades for developers, a kiss of death, a black spot, a scarlet letter–or two ebony letters, rather. However you want to word it, the AO rating is a mark that console game developers try to steer far, far away from. To have your game branded with an AO essentially means that you...

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Rush Limbaugh: Unlikely Game Crusader

Rush Limbaugh: Unlikely Game Crusader

Video games are currently in court, defending against Schwarzenegger vs EMA. California is looking to ban the sale of violent video games to children and teens under the age of 18. Thankfully, so far, the Supreme Court isn’t very impressed with the State’s arguments. What’s more, a scan of message boards and news post discussion threads reveal that gamers are overwhelmingly pleased that the Law is seemingly on the industry’s side. There is,...

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What PlayStation Can Still Teach the Industry

What PlayStation Can Still Teach the Industry

Console games went through a huge transition when the 16-bit era gave way to the 32-/64-bit era. In fact, it’s arguably the most tumultuous time the video game industry has gone through, barring the infamous Crash of ’83. Mascots who had dominated the second dimension took their first shaky steps into the third. Camera angles, depth perception, and other non-issues in the 16-bit realm streaked to the fore of every new game. And Nintendo and Sega were...

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