By Nadia Oxford on Dec 8, 2010 in Apple, iPhone and iPad, Nintendo
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Portable handheld games. Portable handheld games everywhere. What was once a niche market dominated by Nintendo is rapidly becoming the mobile pastime of choice for a culture that’s constantly on the go. By this time next year, trying to decide between spending your money on the iPhone, the Nintendo 3DS, or the (currently unofficial) PSP 2 will be as treacherous as navigating a tightrope with railroad spikes jammed in your eyes. What if you throw your money...
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By Nadia Oxford on Nov 11, 2010 in Apple, Game Design, iPhone and iPad
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The home console market may be lumbering along like a grazing pack of apatosauruses, but the handheld market is red hot right now. The iPhone is blazing, anticipation for the Nintendo 3DS is sky-high, and now we have rumors galore about Sony’s PlayStation Portable 2–or the PSP 2, if you like.
The original PSP fared decently against the Nintendo DS, but still came in a distant second. It looks like Sony is gearing up again to take another shot at...
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By Nadia Oxford on Nov 8, 2010 in Apple, Business, DSi
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If you could perform some time-travel wizardry and put together a Tweetcloud for popular ’90s buzzwords, the boldest, largest word in the group would be “multimedia.” Society was obsessed with the idea of all-in-one wonder consoles that could play movies, music, games, and teach kids how to tie their shoes. The lure of compact entertainment stations even predated the widespread release of CD-based game systems: Sega’s Game Gear, for...
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By Nadia Oxford on Nov 3, 2010 in Apple, Business, Digital Distribution
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We’ve heard the rumblings and the rumors, and now it’s pretty much confirmed: The PlayStation Phone (PSP Phone) is coming. Maybe not today, and maybe not tomorrow, but presumably in time to give the iPhone, Android handsets, and Nintendo 3DS something to think about. In short, the smartphone and handheld gaming market is going to get a wee bit more crowded.
That’s why Sony should think very hard about its reasons for developing and releasing the...
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By Nadia Oxford on Oct 6, 2010 in Business, Game Design, Game Development
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Sequels and spin-offs are an inevitability in any entertainment industry. They’ve been present in video games almost since day one (hello, Donkey Kong Jr.), and instances of game remakes, retreads and revamps only continue to creep upwards in 2010 and 2011. Expect the trend to only continue as developers strive to seek out ways in which to make established franchises appeal both to the nostalgic crowd and younger newcomers in hopes of minimizing risks and...
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