By Hal Halpin on Oct 11, 2010 in Culture, MMO Games, Online Games
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One frequent complaint that you’ll hear from adult gamers is the persistence of curse- and prejudice-filled banter on online gaming services. Many video game players believe that they can say and do whatever they like because they didn’t register using their real name and they can’t be held accountable for their actions when only a username is exposed. In the corporate world, you often hear IT administrators remind users that they shouldn’t email anything...
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By Scott Steinberg on Sep 20, 2010 in Culture, Politics, Video Games
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According to parental advocacy group Common Sense Media, a whopping 72% of adults now support a ban on violent video games. These figures seem at striking odds with those presented by the Entertainment Software Association (ESA), which says that 82% of all games sold are for ages 17 and under, the average player is 35 years old anyways and that 64% of parents believe that games are a positive part of kids’ lives. So how to explain the discrepancy, and why...
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By Laurie-Anne Vazquez on Sep 8, 2010 in Culture, Politics, Video Games
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When I read that UK Defense Secretary Liam Fox was disgusted by Medal of Honor – particularly the appearance of the Taliban in it – I sighed. It’s exactly the kind of opinion that prevents video games from getting due respect. In this case, it’s also completely unfounded.
In a genre designed to let gamers experience some of history’s most important events firsthand – D-Day, the Battle of Stalingrad, the US Invasion of Iraq – it’s no wonder the...
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By Terry Tognietti on Sep 1, 2010 in Culture, PC, Politics
0
As we all observe (and in some cases participate personally) in the transitions that the United States military and other Alliance partners are making to support democratic embryos in Iraq, Afghanistan, and other less publicized corners of the world, it creates a certain emotion in each of us. While many have experienced the sadness associated with the loss of our brave brethren who fallen in pursuit this noble cause, many more have felt the pride of observing what...
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By Mona Ibrahim on Aug 26, 2010 in Business, Culture, Game Design
3
In traditional academia, students retain intellectual property rights to their term papers, artwork, screenplays, and other creative works. So why should this change when academia meets game design? According to DigiPen and other schools that have implemented similar IP policies, the institution owns all rights, titles, and interests to the games and underlying content which pupils create through the program. Many students have bitterly confronted the IP...
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