Posts Tagged "PlayStation 3"

Gaming’s Dirty Little Secret

Gaming’s Dirty Little Secret

We’ve gone on record with the media many times explaining what’s happening to the video games industry, and how it’s being utterly transformed by the advent of online game downloads, social gaming, iPhone/iPad apps, free-to-play titles and other new forms of interactive entertainment. But our recent column for The Daily Beast, dubbed simply The New Revolution in Video Games summarizes the situation quite nicely, if you’re looking for a short...

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Should Xbox 360 Worry About Blu-ray?

Should Xbox 360 Worry About Blu-ray?

In the year 2000, a lot of families were still struggling with the fuzzy playback that VHS tapes offered. Renting tapes could be a trial: More often than not, previous renters were not kind and did not rewind. Morever, accessing one single scene of a movie involved rewinding, fast-forwarding, then rewinding again. Favorite titles had the unfortunate habit of turning into burning plastic stuffed with brown goo. In other words, when DVD players hit the market, movie...

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Why User-Generated Content Hasn’t Boomed

Why User-Generated Content Hasn’t Boomed

Video games that are based on user-generated content (UGC) present an interesting departure from the norm. Basically, titles like LittleBigPlanet 2 for the PlayStation 3 and Spore for the PC allow you to make your own games as much as play them. UGC isn’t new: We’ve been enthralled with the idea since Excitebike for the NES let us craft tracks that bounced our poor biker pal over courses made entirely of ramps. Gamers with the know-how began programming...

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How Many Spin-Offs Kills a Franchise?

How Many Spin-Offs Kills a Franchise?

Sequels and spin-offs are an inevitability in any entertainment industry. They’ve been present in video games almost since day one (hello, Donkey Kong Jr.), and instances of game remakes, retreads and revamps only continue to creep upwards in 2010 and 2011. Expect the trend to only continue as developers strive to seek out ways in which to make established franchises appeal both to the nostalgic crowd and younger newcomers in hopes of minimizing risks and...

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Do Artistic Games Always Have to Flop?

Do Artistic Games Always Have to Flop?

If you want to work a gaming fan into a lather, just suggest that video games aren’t art. You’re guaranteed to get an immediate rebuttal that references noted game developer Fumito Ueda’s Ico and Shadow of the Colossus. It’s no mystery why Ueda’s games are cited over and over in the debates that aim to categorize video games as art or a mere pastime. Hundreds of games are capable of holding fast through the Internet’s favorite...

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