Posts Tagged "Nintendo"

Western Studios and Nintendo: Good Match?

Western Studios and Nintendo: Good Match?

At a recent investors Q&A, Nintendo president Satoru Iwata revealed that the company will be soliciting the aid of western game developers for future installments of some of its core titles, not unlike Retro’s past involvement with Metroid Prime and Donkey Kong Country Returns. Coming soon: Super Mario FPS. Kidding. Even so, Iwata believes that a game’s graphical style can project a certain image, and attract or drive away audiences accordingly,...

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Nintendo 3DS Slow Sales: Sign of Trouble?

Nintendo 3DS Slow Sales: Sign of Trouble?

The Nintendo 3DS has been available in Japan since February, and it’s been available worldwide since March. It’s had time to worm its way into the hearts of gamers (in glorious three-dee!). Let’s check in: Sales-wise, how is the Nintendo 3DS doing? It looks like the system’s sales numbers have leveled out and possibly even stagnating after an initial burst. Oh oh. What does this mean for the Nintendo 3DS’s long-term prospects? Is this...

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How to Succeed With Digital Distribution

How to Succeed With Digital Distribution

At this point in gaming’s history, the question is not when downloadable games will change the marketplace, but how. THQ CEO Brian Farrell’s vision of gaming’s future involves games that merge lots of downloadable content with a retail title, a vision he’ll distribute to the world with the upcoming MX vs. ATV Alive. When it’s released on May 10, MX vs. ATV Alive will cost $40 USD, $20 less than the typical retail title. From there, the...

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Will Android Games Ever Top Apple Apps?

Will Android Games Ever Top Apple Apps?

When the Internet talks about mobile gaming versus handheld gaming (and ho-boy, there has been a lot of that kind of talk lately), the Nintendo DS, 3DS, and Sony PSP are studied as distinct soldiers fighting a heated battle in their own ways. Any mention of Google’s Android game market, however, tends to be stapled onto discussions about the iPhone App Store. A good example of this kind of “Oh, and” can be observed on this IndustryGamers report...

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Retail Games vs. Free and Budget Apps

Retail Games vs. Free and Budget Apps

The rift in pricing between iPhone games and blockbuster retail releases is pretty expansive. The price for the average video game on the App Store is 99 cents. The price for an average retail release is around $59.99 USD. If your development studio dedicates most of its resources to making retail games, how do you compete against the pull of games that are not only cheap, but very convenient to purchase? Epic Games’ president, Mike Capps, recently admitted...

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