Posts Tagged "Motion Controls"

The History of Motion Controls

The History of Motion Controls

The minute that mankind invented the video game and gaming controller was the same minute that humanity began looking for ways to throw that selfsame controller away. Trackballs, joysticks, keyboards, mice, wheels, d-pads… Despite their effectiveness at helping Mario get from Point A to B, these accessories have long been regarded as some breed of beast that stands between the player and a truly immersive gaming experience. Enter motion controls and active...

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Kinect: The Ultimate in Active Gaming?

Kinect: The Ultimate in Active Gaming?

Microsoft’s Kinect and Sony’s PlayStation Move are currently fighting an interesting little battle with each other, as both are very different approaches to motion controls. Sony’s ads insist that some kind of button interface is necessary for gaming, and scorn Kinect for abandoning buttons entirely. Microsoft, however, argues that truly interactive gaming means being naked and free. Okay, not exactly, but Kinect definitely tries to convince its...

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The State of Modern Music Games

The State of Modern Music Games

It’s no secret that sales of music video games hardware have been on the decline for several years (although industry executives claim that sales of software and digital song downloads are actually on the rise). Naturally, this presents a challenge for the makers of popular franchises like Guitar Hero and Rock Band, even as presents opportunities for a wave of newcomers from Def Jam Rapstar to Linkin Park Revenge. Rather than stick with the previous excuse...

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Gaming’s Dirty Little Secret

Gaming’s Dirty Little Secret

We’ve gone on record with the media many times explaining what’s happening to the video games industry, and how it’s being utterly transformed by the advent of online game downloads, social gaming, iPhone/iPad apps, free-to-play titles and other new forms of interactive entertainment. But our recent column for The Daily Beast, dubbed simply The New Revolution in Video Games summarizes the situation quite nicely, if you’re looking for a short...

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How to Use Motion Controls Effectively

How to Use Motion Controls Effectively

“What’s the proper means for implementing motion controls in video games?” That’s the question developers and players alike have been asking since Nintendo first unveiled the Wii in 2005. Few have found a wholly satisfying answer to the question, but the release of PlayStation Move and Microsoft’s Kinect mean that nobody is going to stop asking just yet. Nintendo’s Wii has been magnificent in introducing gaming to a broad...

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