By Nadia Oxford on Dec 28, 2011 in Game Design, Game Development, Motion Controls
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There are certain and somewhat important characteristics about the Wii U that are currently up in the air, and might not be settled until the last moments before the console’s 2012 release. We don’t know an exact release date. We don’t know a price, or much about the system’s launch lineup.
We do know that the Wii U will bring some interesting innovations to the console market. Even if the Wii U doesn’t revolutionize games as...
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By Nadia Oxford on Nov 14, 2011 in Game Design, Motion Controls, Wii
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The Wii’s journey began with a Zelda game, and it will end with the same. It’s appropriate. Not only because two epic games from the same franchise accompanied the Wii’s birth and death, but because the first game, Twilight Princess, demonstrated what motion controls could be, while the second game, Skyward Sword, made 1:1 motion control an integral part of the gameplay. Skyward Sword doesn’t reward you for furious, aimless slashing: you...
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By Scott Steinberg on Sep 26, 2011 in Apple, Business, Casual Games
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It’s finally here!
Four years in the making, we’re proud to announce the release of our latest free video game book, Music Games Rock: Rhythm Gaming’s Greatest Hits of All Time. Downloadable free at www.MusicGamesRock.com, the book is a complete guide to the music and rhythm gaming genre’s past, present and future, and explains the meteoric rise and fall of games like Guitar Hero and Rock Band. Charting hundreds of the field’s biggest...
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By Nadia Oxford on Jul 8, 2011 in Game Design, Kinect, Motion Controls
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When Nintendo conceived the Wii, maybe it expected that fifty percent of our games or better would utilize shaking and waving within a mere couple of years. Needless to say, that hasn’t been the case. The reality has left gamers split, with casual audiences adopting motion control and traditionalists sticking to their keyboards, mice, and controllers.
Ken Levine, the creative director of Irrational Games, believes that maybe things ought to stay that...
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By Nadia Oxford on Jul 5, 2011 in Business, Motion Controls, Nintendo
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Waiting for the unveiling of the next generation of game consoles has been a bit like watching Nintendo, Sony, and Microsoft play a drawn-out match of “Who Can Stay Quiet the Longest.” Nintendo finally cracked at E3 2011 and revealed its hand with the Wii U. As for Microsoft and Sony, they’re still playing the game. The question is, “For how long?”
According to rumor, IndustryGamers has heard from a “top developer” who says...
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