Despite assurances to the contrary, as revenues continue to flatline and studios disintegrate, game industry leaders are grudgingly being forced to accept reality: Nothing has changed. Besieged on all fronts by shifting player habits, growing economic issues and the rise of digital downloads, games for social networks and free-to-play online outings, insiders are becoming increasingly desperate to reinvent themselves. Forget what you see in the headlines. In the...read more
Posts Tagged "Microsoft"
Violent video games always seem to be on trial in America – a strange irony in a country that made Saw IV number one at the box office, with nary a peep about violent movies, songs, TV shows, books, comic books and other forms of pop culture generally uttered in this kinder, gentler, more enlightened age. (Must be all the torture porn on display at your local theater: It tends to leave one feeling slightly desensitized.) But we digress: In all serious, there...read more
Video games in their current state are not at all representative of video games as they were in their nascent form. The evolution of video games to where they are now shows unprecedented growth in production values and the quantity of creative people required to build almost any game that has a chance to survive the retail marketplace. Only a percentage of games these days are made in a way similar to the days when the roles of producer, designer and programmer...read more
Battered and bruised by plummeting sales, the video game industry staggers on, steadily losing ground at retail. When will we finally wake up and realize that things have irrevocably changed? From social network games to motion controls, iPhone apps, 3D games and cloud computing, the modern gaming business isn’t just virtually unrecognizable. It’s also being completely reinvented courtesy of new concepts like digital distribution and free-to-play titles with...read more
The irony of discussing and debating issues of relevance to gaming these days is that there is no one single “video game industry” to speak of; you’re actually talking about dozens of individual and equally diverse businesses. Likewise, endlessly opining about when retail software revenues will cease slumping is all but irrelevant, as outside of specific tentpole AAA releases, the field’s mot promising growth areas (social, mobile, free-to-play, etc.)...read more