By Nadia Oxford on Apr 15, 2011 in Kinect, Wii
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Video game writers like to say, “The family that plays together stays together.” It’s usually said in half-jest, but there’s a thread of truth in the saying. When a family enjoys a game, they’re also learning sportsmanship, engaging in communication, and just getting a chance to sit, talk, and open up to one another.
Most family therapists recommend that parents and kids wind down together with at least one “Family Game...
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By Nadia Oxford on Apr 8, 2011 in Cloud Computing, Facebook, Free Games
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Good news: Video games are fun.
Bad news: They cost money.
Good news: Unlike many pastimes, you can indulge in gaming without winding up in the poorhouse. In fact, their affordability is one thing that makes video games an ideal family activity.
What’s more, the video game industry is extremely competitive. Games distributed at retail have to compete with free-to-play online games and downloadable titles that are available for mere pennies. It’s easier...
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By Nadia Oxford on Mar 21, 2011 in Culture, Kinect, Motion Controls
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When PCs and video game controllers and consoles first came home, several engineers wondered “Hey, let’s try throwing extra bits of plastic at these things and discovering if any of it enhances the gameplay experience!”
Thousands of years later, we still see extra PS3, Xbox 360 and Wii controllers, accessories and peripherals that stick to game consoles like parasites on a shark’s belly. Some serve as little more than dumpsters in which to...
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By Nadia Oxford on Mar 17, 2011 in Business, Casual Games, Game Design
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This time last year, many of us were snickering at Microsoft’s “Project Natal” (aka Kinect) and taking bets on the size of the crater the camera unit would leave behind when the concept inevitably bombed. Now, with ten million Kinect units sold since November, only Microsoft is laughing–not only at our sheepishly hung heads, but at Sony’s PlayStation Move. Despite seeming like a much surer thing than the Kinect a year ago, the motion...
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By Nadia Oxford on Mar 3, 2011 in Game Design, Game Development, Kinect
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As long as there have been game consoles and computers, there have been people who cannot resist tinkering with those consoles and computers. While some companies turn a blind eye to amateur game development on their consoles (as Nintendo does to the DS homebrew community–albeit uneasily), others openly encourage enthusiasts to romp in their digital gardens.
Microsoft, for instance, recently announced that it will be distributing a non-commercial Kinect...
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