By Nadia Oxford on Jun 21, 2011 in Culture, Journalism, Video Games
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If print is dead, then video game magazines are dead twice over. When the Internet gained mainstream relevance in the mid-90s, video game news, reviews, previews, and blogs were among the first bits of content to jump from the magazine page to the digital world. Our access to game-related content has only become faster and more efficient with the advent of social networks like Facebook and Twitter. It’s no wonder major magazine publishers like Future are...
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By Nadia Oxford on Jun 16, 2011 in Journalism, Marketing, Nintendo
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If you attended Nintendo’s E3 2011 press conference, or if you watched the live feed, you probably clapped after seeing the trailer for the Wii U and exclaimed, “Great!…So, uh, is this a new video game system, or what?”
The Wii U is most definitely a whole new console; it’s more powerful than the Wii, and possibly even more powerful than the PlayStation 3. It features impressive high-definition graphics. Unfortunately for Nintendo, a...
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By Nadia Oxford on Apr 1, 2011 in Culture, Journalism
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If you’re a parent or child’s guardian and your kid loves playing video games, you’ll want to make sure you know everything about the pastime. Pop quiz: What’s your kid’s favorite video game system? If you answered, “Uh, the Nintendo PlayBox?” it’s time to visit some of the parent-oriented gaming websites that populate the Internet. They’re informative, easy to navigate, and many go into great detail about...
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By Scott Steinberg on Mar 21, 2011 in Business, Console, Culture
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Breaking into the world of video game tester jobs and earning an official game tester salary or getting a full-time job as a game developer (artist, programmer, audio/sound engineer, etc.) doesn’t require fancy degrees, insider knowledge or a well-connected ex-roommate.
Better still, anyone can do it right from home and get started overnight.
But it’s not necessarily easy. Leading game companies receive thousands of queries from eager job seekers hoping...
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By Nadia Oxford on Mar 14, 2011 in Game Design, Journalism, Serious Games
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David Cage, the creator of the PlayStation 3 drama hit Heavy Rain, rocked the industry recently when he dished out a simple plea to developers in a speech:
“Make games for adults. Seriously. It’s going to change your life.”
He elaborated: “We should be, in our industry, on par not with b-[movies], not with popcorn movies. We should be on par with the best movies out there, in matter of storytelling and characterization and emotion, etc.,...
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