Posts Tagged "iPhone and iPad"

Retail Games vs. Free and Budget Apps

Retail Games vs. Free and Budget Apps

The rift in pricing between iPhone games and blockbuster retail releases is pretty expansive. The price for the average video game on the App Store is 99 cents. The price for an average retail release is around $59.99 USD. If your development studio dedicates most of its resources to making retail games, how do you compete against the pull of games that are not only cheap, but very convenient to purchase? Epic Games’ president, Mike Capps, recently admitted...

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Is There a Future For Handheld Systems?

Is There a Future For Handheld Systems?

It’s a transitional time for video gaming, and nowhere is that transition more evident than in the handheld portable video games market. Up until a few years ago, Nintendo was unquestionably the king of portable gaming. Sony made an impressive showing with the PSP, especially in Japan, but ultimately spent most of its time skulking around at Nintendo’s feet. Then, all of a sudden, the iPhone nuzzled up to the Nintendo DS and said “hi.” Now...

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Safety Tips for iPhone Gaming

Safety Tips for iPhone Gaming

If your child is old enough to know that your iPhone does not go into their mouth, then he (or she) is old enough to indulge in a little iPhone-based gaming. iPhone games are diverse, affordable, and are a fantastic distraction for a fussy kid who’s stuck with you in a long grocery store queue. But if you and your child are mostly familiar with console games that are bought at retail, there are a few key differences you both ought to know. (Note: When someone...

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Will iPhone, iPad 2 Save Game Developers?

Will  iPhone, iPad 2 Save Game Developers?

If you work in the video games industry, chances are you’ve been answered with a gasp of delight upon telling an acquaintance about what you do for a living. Perhaps your new friend returned with, “Oh, that is so cool!” Or, “So you get to play games all day?” And then you get to smile and correct them. Is working in the games industry fun? Sure, oftentimes it can be enormously fun and challenging. But a job is a job, and it was decreed...

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Are Small Budget Games a Dying Breed?

Are Small Budget Games a Dying Breed?

According to Logan Booker, the media liaison for the Aussie game studio Firemint, the iPhone game Real Racing 2 cost over $2 million USD to develop over a period of 18 months. To which the immediate response can only be, “Well, for a while there, the iPhone was looking like a great place for indie studios to get their start with low-budget games.” Are things as bad as all that, though? Is the low budget game about to lay down and die? Firemint is the...

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