Nintendo has its work cut out for it as far as Apple is concerned. The company is not afraid to admit it. It’s specifically rising to challenge Apple with the Nintendo 3DS, which features a tilt sensor, a gyroscope, an A+ game lineup, and nifty 3D gaming capabilities. While that’s neat and all, Apple’s main strength is arguably the App Store, which entices indie studios with cheap development costs and easy distribution. It also offers gamers huge...read more
Posts Tagged "Indie Games"
In an age of gaming where studios spend millions crafting a title and then have to fire half the staff because the resulting game didn’t sell a billion copies three seconds after its release, it’s refreshing to see a title like Minecraft garner so much praise and joy. Minecraft is a Java-based sandbox-adventure game that offers its players the joys of construction, creation, and monster-besting for a mere $13. It looks a little primitive with its blocky...read more
The Worms series of turn-based arcade strategy games commands a large fan base, even if some might argue that the concept has become a little long in the tooth (although a sabre-toothed worm is a cool animal to imagine). If you’re a fan of these wriggling warlike invertebrates, though, you’ll have to get your fix online from now on. At the end of August, Worms developer, Team17, ditched the third parties that published their games at retail, and has...read more
Video games need some kind of a budget before they’re able to blink into existence. A game like Halo: Reach costs tens of millions of dollars to produce, distribute, and advertise. The three-person developer team putting together the latest viral hit for the iPhone App Store also needs to pay rent on the hovel they rent at the edge of downtown. Even the teenage kid tinkering with some Pong clone needs a steady influx of Doritos and Mountain Dew to keep...read more
Xbox Live’s best-selling independent game of 2009 (based on connectivity) was Ska Studios’ I Made a Game With Zombies In It! Or, if you demand accuracy, “I MAED A GAM3 W1TH ZOMB1ES 1N IT!!!1. Launched in August 2009, I Made a Game With Zombies In It! sold 160,000 copies by January 2010. Its popularity can be attributed to a winning mix of humor, mindless shooting, and an attractive price tag of $1. Ska Studios’ founder and the game’s...read more