By Nadia Oxford on Mar 23, 2011 in Business, Digital Distribution, Game Development
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We stand on the cusp of the Nintendo 3DS’s launch. Good times, but now we have to ask the unavoidable question: As handheld games and portable gaming in general become more complex, what will that eventually mean for game developers’ budgets?
Chris Kingsley, the co-founder of the UK-based Rebellion games studio, believes that the advanced tech that makes up the innards of the 3DS and upcoming Sony NGP/PSP 2 means people will be expecting fancier...
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By Scott Steinberg on Mar 21, 2011 in Business, Console, Culture
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Breaking into the world of video game tester jobs and earning an official game tester salary or getting a full-time job as a game developer (artist, programmer, audio/sound engineer, etc.) doesn’t require fancy degrees, insider knowledge or a well-connected ex-roommate.
Better still, anyone can do it right from home and get started overnight.
But it’s not necessarily easy. Leading game companies receive thousands of queries from eager job seekers hoping...
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By Nadia Oxford on Mar 11, 2011 in Business, Digital Distribution, Game Development
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What is best in life? If you’re a creative person with a passion for video games, there’s enormous satisfaction to be had in founding a game studio and bringing your own IP into the world. Nothing extravagant; just a small team of talented fellows and ladies who want to help you give birth to your sassy ledge-hopping cat.
Unfortunately, unless you have a great deal of money to cushion potential falls (and there will be falls), indie studios usually end...
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By Nadia Oxford on Mar 10, 2011 in Business, Digital Distribution, DRM
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Society’s transition to digitally-distributed entertainment is exciting, but it’s not without a few speed bumps. When games were invariably encased behind three inches of bullet-proof glass at the local Toys R Us, there was no question about how you were supposed to go about procuring the latest Mario adventure: You whipped out your wallet, and a shuffling red-shirted employee would pick through his ring of keys and open Heaven’s Gate just long...
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By Scott Steinberg on Mar 8, 2011 in Culture, Indie Games, Mobile Games
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Activision’s Guitar Hero video game franchise is dead. But music gaming’s legacy, a part of interactive entertainment’s history since the very beginning, lives on.
A special preview of yours truly’s upcoming free digitally downloadable book, Music Games Rock: Gaming’s 100 Greatest Hits of All-Time (Power Play, 2011), we’re proud to present a look back over the field’s 30-year history.
In the first of a special three-part series, we give you some of ...
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