By Nadia Oxford on Oct 4, 2011 in Game Design, Game Development, Marketing
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Whenever you hear the acronym “WMD,” you probably already have a preconceived notion of what it stands for, and chances are good that notion recalls the 2003 war in Iraq. Slightly Mad, the game studio behind Need for Speed: Shift hopes that its new ideas about funding will make gamers think of something else when they hear the letters WMD”–namely, “World of Mass Development.”
With game development becoming increasingly expensive,...
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By Nadia Oxford on Oct 3, 2011 in Culture, Game Design, Game Development
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Does a video game developer also need to be a game player in order to ply his or her trade? If you enjoy games yourself, the immediate answer that jumps to mind is probably, “Of course he/she does. What kind of a stupid question is that?” But Kareem Ettouney (of LittleBigPlanet) and David Braben (of Kinectimals) have a different outlook. In a recent Gamasutra interview, both argued that while it’s important to have dedicated gamers on a dev team,...
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By Nadia Oxford on Sep 28, 2011 in Business, Game Design, Game Development
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Interesting things happen when a console race drags on as long as this current era of the Xbox 360 and the PlayStation 3. For the first few years of its life, the PS3 was inaccessible to the average family, because $599 USD is just a heck of a lot of money to spend on a console. The Xbox 360 was the affordable choice, though its inner works are not as powerful as the PS3′s–and there’s the system’s unfortunate habit of buckling like a spent...
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By Nadia Oxford on Sep 27, 2011 in Cloud Computing, Digital Distribution, Game Design
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Playing a video game on a console used to invariably mean going to the store and browsing over a selection of CDs and/or cartridges. Then you’d pay the nice man or woman behind the counter, go home, plug the game in, and play.
That’s all changed dramatically over the past half-decade. People can still buy games that have been pressed onto a shiny disc, and many still do. But we can also download games, and stream them directly to our PCs and consoles....
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By Scott Steinberg on Sep 26, 2011 in Apple, Business, Casual Games
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It’s finally here!
Four years in the making, we’re proud to announce the release of our latest free video game book, Music Games Rock: Rhythm Gaming’s Greatest Hits of All Time. Downloadable free at www.MusicGamesRock.com, the book is a complete guide to the music and rhythm gaming genre’s past, present and future, and explains the meteoric rise and fall of games like Guitar Hero and Rock Band. Charting hundreds of the field’s biggest...
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