Over the past couple of months, it has become painfully clear to me and many casual game fans that the quality and quantity of downloadable games is dropping. There are less games for download being released each week, and of those that are released, many are just not that good. Suffice it to say that the state of download games is in dire shape. And, unless changes do not happen soon, things will only get worse. Before I talk about what’s going wrong, let...read more
Posts Tagged "Game Development"
I’m either going to kill myself, or I’m going to turn this into a game. After the four most miserable weeks of my life, those seemed like the only two options left. It was the summer of 2009, I was about halfway through writing my book, and I got a concussion. It was a stupid, fluke accident: I was standing up, and I slammed my head straight into a cabinet door I didn’t realize was still open. I was dizzy, saw stars, and felt sick to my stomach. When my...read more
One of the biggest stories to dominate game industry headlines as of late is the emergence of OnLive. Think of it as a cloud-based gaming platform which purportedly allows any PC or Mac (including bare-bones ones) with a fast network connection to play any game by running all the code – including the graphics rendering – on a remote server instead of on the local machine. In many ways, this service is a return to the “dumb terminal” model of the ’70s...read more
They said it couldn’t be done: Adventure games were ‘dead,’ no one cared about the franchise, license holder Vivendi Games got sold during development and, oh yeah, there was also the little matter of that pesky cease and desist order. Still, Phoenix Online Studios (POS) – a homebrew development outfit determined to breathe new life into the King’s Quest franchise, last seen quietly departing this mortal coil in 1998’s Mask of...read more