Posts Tagged "Game Development"

What Developers Can Learn from Minecraft

What Developers Can Learn from Minecraft

In an age of gaming where studios spend millions crafting a title and then have to fire half the staff because the resulting game didn’t sell a billion copies three seconds after its release, it’s refreshing to see a title like Minecraft garner so much praise and joy. Minecraft is a Java-based sandbox-adventure game that offers its players the joys of construction, creation, and monster-besting for a mere $13. It looks a little primitive with its blocky...

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Are Video Game Courses Screwing Students?

Are Video Game Courses Screwing Students?

Not all that long ago, if you wanted to learn how to develop video games, you had to find a way into a tiny college called DigiPen that was nestled away in Vancouver. DigiPen has since relocated to Redmond, Washington, and blossomed along with countless other “game schools” and degrees that have sprung to life over the past decade. Some of the leading figures in the games industry are displeased about the “generalist” nature of modern game...

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How Can Zynga Expand Its Horizons?

How Can Zynga Expand Its Horizons?

It looks like Zynga’s getting a little tired of milking cows, and looking to find ways to do the same with new video game franchises. The creator behind the FarmVille Facebook phenomenon is opening a new studio in L.A. in hopes of mining the vein of digital talent that resides in the area. After all, rumor has it that this new Zynga studio won’t be improving on the nuances of FarmVille; instead, it will roll whole new ideas and products that may well be...

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Is There Life Left in the Wii Vitality Sensor?

Is There Life Left in the Wii Vitality Sensor?

It’s not Nintendo’s style to talk very much about a new game, system, or accessory until it can really demonstrate what its new toy can do. The company has been especially silent about the Wii Vitality Sensor, the little finger-clip accessory that’s supposed to measure the user’s heart rate and other inner beats and bumps. Nintendo might be holding off on revealing its plans for the Vitality Sensor thanks to reactions to the device at E3...

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Too Many Sequels: Are They Killing Gaming?

Too Many Sequels: Are They Killing Gaming?

Are too many sequels killing the video game business? It’s a salient question to ask, considering that virtually every new major gaming release this holiday season is a sequel, spin-off or series remake. Rather than simply dismiss the issue and say that there’s no merit to improving upon blockbuster games franchises (hey, if it’s not broke…), we present a thorough taxonomy of the debate in recent CNN article Are Too Many Sequels Killing...

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