Posts Tagged "Game Development"

Publisher Wars: Exciting, or Immature?

Publisher Wars: Exciting, or Immature?

When kids squabble with one another, we scold them and tell them to “stop acting like children.” Truth is, adults are arguably more attracted to bickering and backstabbing than most youngsters. We sigh and look away, but then we open one eye and catch what we can. For instance, even gamers who aren’t necessarily interested in Call of Duty or Battlefield can deny that following the often-heated banter between Activision and EA is intriguing. At E3...

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Today’s Games: Does Anyone Care?

Today’s Games: Does Anyone Care?

Super Mario Bros. Final Fantasy. Mega Man 2. Sonic the Hedgehog. Pac-Man. Tetris. What do all these video games have in common? They’re each well over a decade old–over two decades, in some cases–and they’re still widely celebrated as games that lay down blueprints for many of the games we enjoy today. But let’s say you somehow manage to procure a device that can capture a snapshot of this exact moment in time (don’t aim it in...

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Zynga vs. Vostu: A Tale of Two Cities

Zynga vs. Vostu: A Tale of Two Cities

Zynga is a company that ought to be saluted for its tenacity, its drive, and its successful linking of friends and families through familiar, free games that are easy to play. But let’s back up and study one particular word in that sentence: “Familiar.” Zynga knows how to make money, but the social game giant doesn’t have an original bone in its body. That’s probably why Zynga’s lawsuit against and alleged imitator, an...

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How Japan Can Regain Its Crown

How Japan Can Regain Its Crown

The cultural divide between Eastern and Western gamers is keeping Japanese game developers up at night. “How can we break into the worldwide market?” the developers fret. “What kind of thematic content will make our games interesting to Western players?” Famous Japanese game director Hideo Kojima has an answer: Japanese game developers should separate themselves into “Japanese” and “Worldwide” markets. Further,...

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Free to Play: Do Big Licenses Work?

Free to Play: Do Big Licenses Work?

Studios are adopting a new strategy for standing out in the hyper-competitive free-to-play game market: They’re acquiring major properties on which to base their titles. Gamasutra lists a couple of examples in a recent feature about licensed massively multiplayer games: Three Rings, the studio behind Puzzle Pirates, is working on a free-to-play multiplayer version of the hit sci-fi show Dr. Who. And Bigpoint, a studio based in Germany and acquired by NBC...

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