Posts Tagged "Game Development"

Do FPS Games Really Need to Innovate?

Do FPS Games Really Need to Innovate?

Creativity is always at odds with the bottom line, and nowhere is the struggle between expression and profit more fierce than within the games industry. For instance, the first-person shooter genre comes under a lot of fire from the gaming community for its seeming lack of creativity, but said games sell well, are popular, and often rate positively with critics upon release. Studios need money to operate, but is the trade-off of stagnation worth it? John Carmack,...

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Can Take-Two Bridge Social and Core?

Can Take-Two Bridge Social and Core?

Facebook users who have been harassed for years to join FarmVille, CityVille, or any number of social games available on the platform might be able to exact a bit of revenge in the near future. Tired of reading requests from your Aunt Etta to join Restaurant City? Try sending back an invitation to play Grand Theft Auto with you within the walls of Zuckerberg’s digital world. It’s not possible at the moment of course, but it might be only a matter of...

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Microsoft Games: Better than Rivals?

Microsoft Games: Better than Rivals?

A company that engineers a game console isn’t judged exclusively by the system they assemble: They’re also scrutinized according to the games they make for said console. After all, who ought to know how to harness the strengths of a platform more than the company that put it together? Xbox’s Chief Financial Officer, Dennis Durkin, trotted out a bold claim regarding first party games during a mid-July interview with IndustryGamers. The Xbox...

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Japan’s Stagnation: Blame Executives

Japan’s Stagnation: Blame Executives

The state of the games industry in Japan (barring Nintendo’s continued success) can be described with a handful of unhappy words: “Sad, confused,” and “struggling” are three accurate ones. But labeling the maladies of Eastern game development is much easier than pinning down an exact reason for the troubles, and it’s a hell of a lot easier than prescribing a cure. Still, Japan’s stake in the industry is very much worth...

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Should Game Devs Expect to be Overworked?

Should Game Devs Expect to be Overworked?

If you’re a fan of The Simpsons, you might recall an episode wherein Lisa Simpson visits the factory that assembles her beloved Malibu Stacy accessory dolls. The smiling tour guide makes some quip about there being a “hint of fairy dust in the air” while Lisa gazes down at the reality: An assembly line of cursing, flabby employees in grey jumpsuits who only stop their mind-numbing work long enough to unclog the torso chute with a broomstick when...

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