By Nadia Oxford on Feb 4, 2012 in Game Design, Game Development, Publishing
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The past two decades have initiated a remarkable transformation over humankind. Once so very far apart, now we think as one, act as one, breathe as one. Okay, we haven’t advanced that far yet, but it’s hard not to get melodramatic about about how thoroughly the internet has changed our lives. With communications flying at the speed of light, what was once impossible is now typical.
Take, for instance, video game development. Before the advent of the...
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By Nadia Oxford on Feb 4, 2012 in Game Design, Game Development
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Should you attend a video game school? Meditate carefully on your answer. A better question would be, “When you plunge that knife into your mother’s dreams and ambitions for your future, should you twist the knife once, or twice?”
Oh, but we jest. Even so, the decision to school yourself in game design is a serious one. Though many successful developers break into the industry with little or no schooling at all, it’s never a bad idea to have...
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By Nadia Oxford on Feb 4, 2012 in Game Design, Game Development, Storytelling
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“Far Side” cartoonist Gary Larson once penned a comic wherein two parents watch their son play Nintendo while they cycle through starry visions of what the boy might make of himself through his gaming prowess. Select “jobs” included “Princess Rescuer” and “Nintendo Expert,” and each one offered a generous salary plus benefits.
The joke is pretty obvious: a kid who pumps hours into a video game isn’t doing a...
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By Nadia Oxford on Feb 2, 2012 in Game Design, Game Development, Publishing
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Microtransactions have changed the way we play games, but this highly popular e-commerce system has also changed the way they’re built. By collecting microtransactions, smaller development studios can secure a revenue stream while they keep on building their game. This makes it possible for indies to publish original (and sometimes weird) ideas without having to submit to the whims of a publisher, making microtransactions one of the most important business...
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By Nadia Oxford on Feb 1, 2012 in Game Design, Game Development, Video Games
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Designing your own video game is a commendable feat in itself, as it’s certainly no easy task. A game designer must command the vision of a movie director, and then he or she must think in a dimension beyond sight in order to make the game a compelling, interactive experience.
We here at Game Theory tip our hats to every developer who’s hard at work on the next great game, whether it’s an indie project being birthed in a garage, or the next...
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