Posts Tagged "Game Design"

5 Ways to Remake Characters Right

5 Ways to Remake Characters Right

This year’s Tokyo Game Show had a very special guest: Dante, the half-demon protagonist from the Devil May Cry series, as re-imagined by Ninja Theory (or as re-imagined by Stephenie Meyer, depending on whom you ask). When Capcom asked Ninja Theory to work on the next Devil May Cry game–shortened to DMC for the benefit of everybody who’s too busy to stumble over the series’ original title–Ninja Theory’s creative director, Tameem...

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Indie vs. Retail Publishing: Who Wins

Indie vs. Retail Publishing: Who Wins

The Worms series of turn-based arcade strategy games commands a large fan base, even if some might argue that the concept has become a little long in the tooth (although a sabre-toothed worm is a cool animal to imagine). If you’re a fan of these wriggling warlike invertebrates, though, you’ll have to get your fix online from now on. At the end of August, Worms developer, Team17, ditched the third parties that published their games at retail, and has...

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Breaking Into the Business – Pt. 1

Breaking Into the Business – Pt. 1

“How do you break into the video game business?” If I had a dollar for every time I heard that most oft asked question of game developers, let’s just say I’d be piloting a diamond-encrusted jetpack to the studio. It feels like ages ago when I sought the same answer. But it wasn’t until I bullied my way into my first paying gig that I realized there are countless ways to break in to the game industry. You just need to understand your options and...

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How to Use Motion Controls Effectively

How to Use Motion Controls Effectively

“What’s the proper means for implementing motion controls in video games?” That’s the question developers and players alike have been asking since Nintendo first unveiled the Wii in 2005. Few have found a wholly satisfying answer to the question, but the release of PlayStation Move and Microsoft’s Kinect mean that nobody is going to stop asking just yet. Nintendo’s Wii has been magnificent in introducing gaming to a broad...

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Why So Many Developers Are Dying

Why So Many Developers Are Dying

Video games need some kind of a budget before they’re able to blink into existence. A game like Halo: Reach costs tens of millions of dollars to produce, distribute, and advertise. The three-person developer team putting together the latest viral hit for the iPhone App Store also needs to pay rent on the hovel they rent at the edge of downtown. Even the teenage kid tinkering with some Pong clone needs a steady influx of Doritos and Mountain Dew to keep...

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