The games industry is doing everything it can to appeal to the mainstream, including offering free games, social games, casual games, games that fix dinner, etc. With so many titles trying to be all things to all people, you might be tempted to look at past gaming trends and declare them dead. Nope. The financial and critical success of games like Catherine and Dark Souls indicates that there’s still a market for niche games, and it’s a very hungry,...read more
Posts Tagged "Game Design"
When we put together our list of the Most Offensive Video Games Ever, our kind readers helped underscore one of the fundamental problems we faced when trying to compile an abbreviated sample: there are more than a few depraved games out there that have amassed over the last several decades. So, in the interest of doing justice to the bloodiest and most controversial pages in the Great Big Book of Gaming History, here are five more of the most offensive games to hit...read more
The “Fire and Forget” formula of game development, which involves engineering a game for two years, putting it on the shelf, and then walking away from it, is rapidly becoming outdated. It makes better financial sense to build a game with the intent of returning to it, adding more, and extending its life for as long as possible. In that vein, here are three good tips for getting the most out of your game. 1. Tie a License to Your Game — By teaming...read more
Sony Online’s massively multiplayer online game (MMOG) DC Universe Online switched to the free-to-play model at the end of October. Not surprisingly, the game’s business and player base has since exploded. “We are over 1000% of our pre-F2P concurrent numbers,” Tweeted John Smedley, president of Sony Online Entertainment (SOE), on the social blogging service early in November. Smedley also acknowledged that the surge of players has brought on...read more
The Wii’s journey began with a Zelda game, and it will end with the same. It’s appropriate. Not only because two epic games from the same franchise accompanied the Wii’s birth and death, but because the first game, Twilight Princess, demonstrated what motion controls could be, while the second game, Skyward Sword, made 1:1 motion control an integral part of the gameplay. Skyward Sword doesn’t reward you for furious, aimless slashing: you...read more