By Doug Dyer on Feb 2, 2011 in Digital Distribution, Disruptive Tech, Distribution
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I’ve seen the future of mobile gaming and I’m sorry to say that it has nothing to do with mobile games. Oh sure, while mobile video games will always have a place in the mobile gaming world, they will not be the primary revenue driver. Not by a long shot. In fact, in the not-too-distant future the primary revenue drivers in mobile gaming will actually be console, online, and PC games. Not console, online and PC games repurposed and redeveloped for mobile...
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By Scott Steinberg on Feb 1, 2011 in Casual Games, Convergence, Game Design
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Interactive fiction and adventure gaming fans should be sure to check out the latest episode of Game Theory with Scott Steinberg. Our new documentary film “Interactive Fiction: The Art of Video Game Storytelling” (seen here) reveals what’s next for virtual narrative. The movie, featuring today’s top writers and game designers, provides an in-depth look at the past, present and future of video game storytelling.
In the film, the field’s...
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By Nadia Oxford on Feb 1, 2011 in Business, Culture, Game Design
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The life, death and rebirth of Duke Nukem Forever would make for great movie fodder. Explosions, zombies, resurrection…what more would any movie studio need?
Sure, a movie studio would have a field day with the story of Duke Nukem Forever, but most gamers are only interested in the title’s tangled history because they want to know why they were denied the game for so long. What stalled the Duke’s busy career for 14 years? Why are Gearbox and 2K...
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By Nadia Oxford on Feb 1, 2011 in Game Design, Game Development, Kinect
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Maybe it’s just the over-optimism speaking, but 2011 promises to be a year full of fun, wonder, and really cool games. Sure, this current generation of consoles is starting to feel like a pack of house guests that have hung around too long and subsequently become too familiar and tiresome… but with age comes experience. Developers know that they have to hang out with the Wii, Xbox 360, and PlayStation 3 for a little bit longer, and they’re set to...
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By Nadia Oxford on Jan 18, 2011 in Game Design, Storytelling
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Warren Spector, Mickey Mouse’s current foster daddy, believes modern game design is lacking thanks to an emphasis on improving visuals instead of diversifying combat and developing worthwhile in-game storylines.
“I’m disappointed by the fact that we still focus solely on combat mechanics and rendering techniques, at the expense of other things we could be devoting energy and effort to,” Spector said in a recent interview with Develop....
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