Posts Tagged "Game Design"

Square-Enix: GRIN’s Executioners?

Square-Enix: GRIN’s Executioners?

Though Square-Enix publishes some of the most beloved game series of all time, including Dragon Quest and Final Fantasy, the company doesn’t always endear itself to its North American followers. From half-assed work on its most important titles, to shutting down fan projects at the last possible second, to (some will claim) recycling the same hero archetypes and costumes game after game after multimillion dollar game, Square-Enix commands a huge fan base that...

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Are Developers Running Out of Ideas?

Are Developers Running Out of Ideas?

E3 is three solid days of flipping out over video games. Every minute on the show floor is crammed with gaming: We run from kiosk to kiosk, sampling this and that. A certain metaphor about kids in candy stores comes to mind, and boy, is it apt. So it’s kind of weird to lean back after E3, reflect on what we’ve played, and ask ourselves, “Gee…what’s new?” Nobody is questioning the quality of the demos, all of which offered up...

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Does E3 Still Matter?

Does E3 Still Matter?

If you work for the games industry in any capacity, chances are you’re gearing up to party down at E3, gaming’s biggest annual trade show. E3 is always a spectacle, complete with celebrity events and appearances to match, and this year likely won’t be any different: We’ll see new systems, new games, speeches, press conferences, and industry bigwigs puffing up at each other in the manner of frilled lizards posturing over territory. But not...

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Final Fantasy VII Remake: Will it Ever Come?

Final Fantasy VII Remake: Will it Ever Come?

By far, 1997’s Final Fantasy VII is Square-Enix’s most recognized and most popular game; the title helped catapult the PlayStation, the role-playing game (RPG) genre, and Square-Enix (which was then “Squaresoft,” one half of today’s whole) into mainstream relevance in North America. The game still commands a good deal of praise and nostalgia from fans of Japanese RPGs, and when Square-Enix celebrated the title’s tenth birthday...

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Achievements vs. Trophies, Unlockables, Leaderboards

Achievements vs. Trophies, Unlockables, Leaderboards

It’s interesting to consider how video game design has, in a way, come full-circle. Gaming pioneers used to stand for hours at arcade cabinets in hopes of leaving their mark on the screen in the form of a high score and a three-letter identifier. Then, with the introduction of the home console, gaming became a solitary affair for a time. Now, we exist in an era wherein we’re encouraged to accomplish several goals in one game. We invest time and energy...

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