Posts Tagged "Game Design"

How Japan Can Regain Its Crown

How Japan Can Regain Its Crown

The cultural divide between Eastern and Western gamers is keeping Japanese game developers up at night. “How can we break into the worldwide market?” the developers fret. “What kind of thematic content will make our games interesting to Western players?” Famous Japanese game director Hideo Kojima has an answer: Japanese game developers should separate themselves into “Japanese” and “Worldwide” markets. Further,...

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Free to Play: Do Big Licenses Work?

Free to Play: Do Big Licenses Work?

Studios are adopting a new strategy for standing out in the hyper-competitive free-to-play game market: They’re acquiring major properties on which to base their titles. Gamasutra lists a couple of examples in a recent feature about licensed massively multiplayer games: Three Rings, the studio behind Puzzle Pirates, is working on a free-to-play multiplayer version of the hit sci-fi show Dr. Who. And Bigpoint, a studio based in Germany and acquired by NBC...

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Games and Toys: High-Tech Crossovers

Games and Toys: High-Tech Crossovers

It’s not unheard of for a video game to be coupled with a physical toy, or toys: In its earliest incarnation, the Nintendo Entertainment System was packed with “ROB,” a little robot pal who could interact (awkwardly) with one of the system’s pack-in games. Though ROB existed only to fool game-weary parents into thinking they were buying an “entertainment system” and not a video game console, Rob is still looked on fondly as an...

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Lord British’s New Social MMOG: Worth Playing?

Lord British’s New Social MMOG: Worth Playing?

Whether you enjoy Fallout, Dragon Age, Final Fantasy, or Dragon Quest, you can thank one man for sculpting the foundations on which most modern role-playing games (RPGs) rest: Richard Garriott, also known as Lord British. Garriott developed the Ultima series of games, which pioneered the tile-based RPG and hugely influenced massively multiplayer online role-playing games (MMORPGs) with Ultima Online. And now the Lord of the modern RPG genre admits he’s...

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How Square-Enix Can Recapture Its Glory

How Square-Enix Can Recapture Its Glory

One of E3 2011’s shining stars was Eidos, which brought with it several impressive IP reboots, including Tomb Raider, Deus Ex: Human Revolution, and Hitman: Absolution. It was a healthy showing that should have made Eidos’ owner, Square-Enix, as proud as a cat with newborn kittens. But even though Square-Enix is undoubtedly happy about Eidos’ success, the company has become painfully aware, even ashamed, of the poor showing from the Japanese side...

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