By Nadia Oxford on Feb 4, 2012 in Game Design, Game Development, Publishing
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The past two decades have initiated a remarkable transformation over humankind. Once so very far apart, now we think as one, act as one, breathe as one. Okay, we haven’t advanced that far yet, but it’s hard not to get melodramatic about about how thoroughly the internet has changed our lives. With communications flying at the speed of light, what was once impossible is now typical.
Take, for instance, video game development. Before the advent of the...
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By Nadia Oxford on Feb 4, 2012 in Game Design, Game Development
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Should you attend a video game school? Meditate carefully on your answer. A better question would be, “When you plunge that knife into your mother’s dreams and ambitions for your future, should you twist the knife once, or twice?”
Oh, but we jest. Even so, the decision to school yourself in game design is a serious one. Though many successful developers break into the industry with little or no schooling at all, it’s never a bad idea to have...
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By Nadia Oxford on Feb 4, 2012 in Culture, Digital Distribution, Facebook
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What, by definition, is a “video game?” Earth’s greatest scholars agree that it has something to do with sitting in front of the television and rescuing princesses, usually by way of manipulating a controller that is attached to a game box, which, in turn, is attached to a television.
While that description of a video game isn’t necessarily incorrect, it’s about ten years out of date. Console and PC gaming is still very relevant, but...
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By Nadia Oxford on Feb 4, 2012 in Business, Downloadable Content (DLC), Game Design
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If a developer makes a game and nobody plays it, does it exist? Sure, but if a developer makes a game for commercial reasons and he or she doesn’t spend enough time or effort marketing it, that game will probably just melt into mist and leave behind a poorer studio. That goes double for a game that’s meant to be sold during the busy holiday season.
Happily, we live in such a connected world that effectively marketing a game at any time of the year need...
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By Nadia Oxford on Feb 4, 2012 in Game Design, Game Development, Storytelling
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“Far Side” cartoonist Gary Larson once penned a comic wherein two parents watch their son play Nintendo while they cycle through starry visions of what the boy might make of himself through his gaming prowess. Select “jobs” included “Princess Rescuer” and “Nintendo Expert,” and each one offered a generous salary plus benefits.
The joke is pretty obvious: a kid who pumps hours into a video game isn’t doing a...
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