By Nadia Oxford on Nov 8, 2010 in Apple, Business, DSi
1
If you could perform some time-travel wizardry and put together a Tweetcloud for popular ’90s buzzwords, the boldest, largest word in the group would be “multimedia.” Society was obsessed with the idea of all-in-one wonder consoles that could play movies, music, games, and teach kids how to tie their shoes. The lure of compact entertainment stations even predated the widespread release of CD-based game systems: Sega’s Game Gear, for...
read more
By Nadia Oxford on Nov 4, 2010 in Apple, DSi, Indie Games
2
Nintendo has its work cut out for it as far as Apple is concerned. The company is not afraid to admit it. It’s specifically rising to challenge Apple with the Nintendo 3DS, which features a tilt sensor, a gyroscope, an A+ game lineup, and nifty 3D gaming capabilities.
While that’s neat and all, Apple’s main strength is arguably the App Store, which entices indie studios with cheap development costs and easy distribution. It also offers gamers huge...
read more
By Nadia Oxford on Oct 18, 2010 in Business, Culture, DSi
6
News stories about the inexorable decline of Japan’s games industry are always hot. They pop up every week. It’s the End. Japan is Doomed. Even Capcom’s head of production, Keiji Inafune, says that Japanese-produced video games are in big trouble. Pretty heavy stuff to come from the mouth of one of Japan’s most respected game developers.
The supposed slow death of Japan’s game industry is particularly fascinating to twenty- and-...
read more
By Nadia Oxford on Sep 28, 2010 in Digital Distribution, Disruptive Tech, DSi
4
Nostalgia is serious business. In gaming, it’s also a profitable business. When the 16-bit era gave way to the PlayStation and Saturn, polygon-based 3D games turned our side-scrolling past into ancient history.
But after a few months of struggling with unruly cameras and bland, textureless environments, we began to feel a bit lonely for sprite graphics and 2D platforming. Sony America reluctantly loosened its laws against 2D titles, and games like...
read more
By Nadia Oxford on Sep 16, 2010 in Apple, Casual Games, DSi
0
There is a man, a rotund man, who just turned 25. His name is Mario, and he is gaming’s most recognizable mascot. If you want a spot of fun, put on a shirt that features Mario in some way, then board an elevator or other enclosed space. Kids as young as two will point at you and exclaim, “Ohh!” Their fathers and mothers will declare that you are radical. For that two-minute ride, you will be the coolest person on the planet.
Then the doors will...
read more