In our earlier post on the state of the video game business, we explored a number of reasons for the decline in video game sales that continues to plague the field. Chief among them: An industry too long tied to traditional ways of doing business in a world where cash is tighter than ever for many households; competition the fiercest it’s ever been in gaming history; audiences are fractured across a wider range of platforms; and evolution now occurs in...read more
Posts Tagged "Downloadable Content (DLC)"
They said it couldn’t be done: Adventure games were ‘dead,’ no one cared about the franchise, license holder Vivendi Games got sold during development and, oh yeah, there was also the little matter of that pesky cease and desist order. Still, Phoenix Online Studios (POS) – a homebrew development outfit determined to breathe new life into the King’s Quest franchise, last seen quietly departing this mortal coil in 1998’s Mask of...read more
Massive changes are currently afoot in the video game business, challenging our concept of how today’s leading PC and console titles operate, let alone the very definition of the term “interactive entertainment.” As a consequence, several exciting new frontiers are rapidly being pioneered across a myriad of devices from PCs to TVs, consoles, smartphones and tablet computers, making it one of the most exciting times ever to be an enthusiast. Been...read more
After a massive 8% drop in industry-wide retail sales during 2009, a certain stigma still seems to hang around the overall prospective health and viability of the video game business. It continues to come as something of a surprise, given today’s massive uptick in revenues, subscribers and popularity levels across the board for areas like social network games, digital distribution services, smartphone apps, MMOs, microtransaction-based platforms and virtual...read more