In July of 2009, gaming retail giant GameStop claimed that it saw no major threat in digital distribution, and that brick-and-mortar stores would be customers’ go-to center for games until at least 2014. But as Judge Danforth said in The Crucible, “A year is long.” In the summer of 2010 alone, GameStop took two big steps into digital distribution: It bought Kongregate, a highly popular hub for indie-made flash games, and it also began installing...read more
Posts Tagged "Downloadable Content (DLC)"
Here at Game Theory, we’ve already discussed the topic of used games and their effect on the industry several times. But with a recent Penny Arcade cartoon and news post bringing the issue to the forefront of discussion yet again, we felt it was worth exploring some of the misconceptions about the market effects of used game sales. Wednesday’s Penny Arcade comic refers to the used game market as “a kind of parallel economy.” This implies...read more
The biggest names in the gaming industry explore where digital distribution, cloud computing and streaming multimedia have the potential to take video games, movies, music, TV and more. Plus, a look at how streaming multimedia and downloadable content (DLC) promise to change home entertainment forever. Features commentary from a litany of video game business experts and insiders including Atari founder Nolan Bushnell, Electronic Arts/Digital Chocolate founder Trip...read more
When it comes to critics and the video game industry, sometimes, you have to draw a line in the virtual sand. Case in point: Our recent column for CNN entitled What Does ‘Video Game’ Mean, Anyway?, which explains why it’s ludicrous to look to falling retail sales as some sort of canary in a coal mine indicating that the hobby is on the decline, or worse… destined for extinction. The reason why? More people are playing video games than ever...read more
The irony of discussing and debating issues of relevance to gaming these days is that there is no one single “video game industry” to speak of; you’re actually talking about dozens of individual and equally diverse businesses. Likewise, endlessly opining about when retail software revenues will cease slumping is all but irrelevant, as outside of specific tentpole AAA releases, the field’s mot promising growth areas (social, mobile, free-to-play, etc.)...read more