By Nadia Oxford on Jun 2, 2011 in Downloadable Content (DLC), Game Design, Game Development
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Video game design became even more interesting with the advent of the Internet. Thanks to email, Twitter, Facebook, blogs, and message boards, fans have far more input on a game’s creative process than they once did. We propose that other careers should similarly evolve. Brain surgeons: We want our say in what you do. Open up communication alongside those skulls.
In all seriousness though, the Internet has long allowed players to vocalize what they like and...
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By Nadia Oxford on May 24, 2011 in Business, Digital Distribution, Downloadable Content (DLC)
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Life delivers few experiences as stomach-dropping as the sudden realization that someone has gone on a bender with your stolen credit card information. Even though it’s wonderful to be a gamer in an era where scoring great games is as simple as selecting them from an online menu, the trade-off is a civilization wherein a determined hacker can walk away with your information for the sake of financial gain. Identity theft and money-making scams are as old as...
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By Nadia Oxford on May 6, 2011 in Business, Downloadable Content (DLC), Online Games
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On April 19, the PlayStation Network was rudely visited by “an external intrusion.” On April 26, Sony finally got around to telling its user base, “Oh, yeah, about that: Looks like your personal information has been compromised. Sorry.”
The hackers claim they have millions of credit card numbers; Sony won’t confirm one way or another, but says the credit card numbers are all encrypted. Stolen credit card numbers or no, one thing is for...
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By Nadia Oxford on Apr 19, 2011 in Downloadable Content (DLC), Game Development, Music Games
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It’s difficult to get a solid consensus about the state of music games in the post-Guitar Hero era. Some people insist that music and rhythm games were around long before instrument-based video games became a phenomenon, and so they’ll continue to exist in some form. Others believe that music games have had it. Still more, particularly younger players, believe that the music gaming genre went to go live with a nice man on a farm.
Really though, what...
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By Nadia Oxford on Jan 12, 2011 in Business, Downloadable Content (DLC), Game Design
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In December, Bungie released its initial batch of player stats for Halo: Reach. Conclusion: People sure like killing each other over Xbox Live Arcade. 33 billion times over, in fact.
Since Halo: Reach hit North American store shelves in September, the FPS has seen 1.3 billion games played, which adds up to 24,000 years of play time(!). GamesIndustry.biz breaks down the numbers further, but what it comes down to is that Halo fans–and fans of FPS multiplayer in...
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