If you’re primarily a PC gamer, you probably visit Steam for all your game needs. Steam is nearly ten years old, which has given the distribution platform a decent chunk of time to worm its way into the hearts and muscle memory of its users. Though Steam won’t release its numbers, its rival distributor, Impulse, estimated back in 2009 that Steam owns 70% of the digital distribution market. It’s hard to conceive of switching to another distributor...read more
Posts Tagged "Digital Distribution"
Between poor connections, the under-realized Wii Connect 24, and Wii owners having to endure the tedium of Friend Codes, Nintendo has never been praised for traversing the cutting edge of online gaming. Next to Xbox Live Arcade and even the troubled PlayStation Network, going online with the Wii is something of a joke. But maybe Nintendo just needed to see with its own eyes that online gaming and digital stores are a non-negotiable part of gaming’s future....read more
Zynga’s aspiration to file an initial public offering (IPO) with the U.S. Securities and Exchange Commission (SEC) has made the social gaming giant the talk of the town. Well, Zynga always seems to be the talk of the town; let’s just say the IPO filing has cranked the volume up to 11. Zynga’s valuation is rumored to be somewhere in the neighborhood of $15 to $20 billion–more than EA, more than Majesco, more than THQ, more than...read more
EA has a lot of confidence in the social games market. Oh boy, does it ever have a lot of confidence in the social games market. Multiple reports indicate that EA has dished out a billion bones to acquire PopCap, one of the biggest and most recognized developers of casual and social games. Bejeweled, Peggle, and Plants vs Zombies are just three of PopCap’s hits. Given EA’s breathless dive into the social games market, including its 2009 acquisition of...read more
If you’re amongst the growing number of gamers who are unhappy about the gradual dissipation of the single-player experience, Silicon Knights’ boss, Denis Dyack, has someone you can blame: GameStop. Last month, Dyack told IndustryGamers that developers are being forced to build their games around multiplayer options because the used game trade–which GameStop more or less owns–is putting a serious hurt on game studios. Dyack said,...read more