Posts Tagged "Digital Distribution"

Defending Used Games

Defending Used Games

Every couple months, a video game industry veteran comes forward and decries used games sales as a huge issue that is ruining the industry. I certainly agree with many of the arguments – the less money developers get from sales of their games, the harder it is for them to take risks further down the road, let alone stay in business. Nonetheless, a few words should be said in defense of used games. GameStop IS part of the games industry An odd thing about the...

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Video Games: A House Divided

Video Games: A House Divided

In our earlier post on the state of the video game business, we explored a number of reasons for the decline in video game sales that continues to plague the field. Chief among them: An industry too long tied to traditional ways of doing business in a world where cash is tighter than ever for many households; competition the fiercest it’s ever been in gaming history; audiences are fractured across a wider range of platforms; and evolution now occurs in...

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What Cloud Computing Means to Game Design

What Cloud Computing Means to Game Design

One of the biggest stories to dominate game industry headlines as of late is the emergence of OnLive. Think of it as a cloud-based gaming platform which purportedly allows any PC or Mac (including bare-bones ones) with a fast network connection to play any game by running all the code – including the graphics rendering – on a remote server instead of on the local machine. In many ways, this service is a return to the “dumb terminal” model of the ’70s...

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They Live! Episodic Games Thrive Again

They Live! Episodic Games Thrive Again

If you’ve been reading online game sites recently, you may have noticed something strange buried amongst the headlines: Episodic games are quietly making a comeback. Never mind initial high-profile failures such as Ritual’s SiN Episodes and American McGee’s Grimm. Thanks to equally notable successes by classic gaming brands like Monkey Island and Sam & Max, the field is suddenly bustling again, as proven by much-anticipated new outings like Sonic the...

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Fan-Made and Episodic: How to Revive Dead Genres

Fan-Made and Episodic: How to Revive Dead Genres

They said it couldn’t be done: Adventure games were ‘dead,’ no one cared about the franchise, license holder Vivendi Games got sold during development and, oh yeah, there was also the little matter of that pesky cease and desist order. Still, Phoenix Online Studios (POS) – a homebrew development outfit determined to breathe new life into the King’s Quest franchise, last seen quietly departing this mortal coil in 1998’s Mask of...

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