Remember family game nights filled with popular board games like Scrabble, Monopoly and Clue? They’re back and more exciting than ever – only now, in digital format. Credit the rise of online downloadable games and digital distribution services such as Xbox Live Arcade, WiiWare, and PlayStation Network, as well as mobile devices such as the iPhone and iPad, which are ideal for the pricing and distribution of these games. Still, one has to ask: Why do...read more
Posts Tagged "Digital Distribution"
The Worms series of turn-based arcade strategy games commands a large fan base, even if some might argue that the concept has become a little long in the tooth (although a sabre-toothed worm is a cool animal to imagine). If you’re a fan of these wriggling warlike invertebrates, though, you’ll have to get your fix online from now on. At the end of August, Worms developer, Team17, ditched the third parties that published their games at retail, and has...read more
Nostalgia is serious business. In gaming, it’s also a profitable business. When the 16-bit era gave way to the PlayStation and Saturn, polygon-based 3D games turned our side-scrolling past into ancient history. But after a few months of struggling with unruly cameras and bland, textureless environments, we began to feel a bit lonely for sprite graphics and 2D platforming. Sony America reluctantly loosened its laws against 2D titles, and games like...read more
Video games need some kind of a budget before they’re able to blink into existence. A game like Halo: Reach costs tens of millions of dollars to produce, distribute, and advertise. The three-person developer team putting together the latest viral hit for the iPhone App Store also needs to pay rent on the hovel they rent at the edge of downtown. Even the teenage kid tinkering with some Pong clone needs a steady influx of Doritos and Mountain Dew to keep...read more
In July of 2009, gaming retail giant GameStop claimed that it saw no major threat in digital distribution, and that brick-and-mortar stores would be customers’ go-to center for games until at least 2014. But as Judge Danforth said in The Crucible, “A year is long.” In the summer of 2010 alone, GameStop took two big steps into digital distribution: It bought Kongregate, a highly popular hub for indie-made flash games, and it also began installing...read more