By Nadia Oxford on Dec 23, 2011 in Digital Distribution, Downloadable Content (DLC), Publishing
2
It might be hard to think of the digital realm as cutthroat territory, but believe it or not, online game stores are constantly battling one another for your space dollars. The market is a pretty interesting place at this current time: it’s a bustling jumble of services that includes veterans and dozens of newcomers that are trying to get in on a good thing. Some digital distribution portals offer access to exclusive titles, or are convenient to use thanks to...
read more
By Nadia Oxford on Nov 23, 2011 in Digital Distribution, Disruptive Tech, Microsoft
0
Good news for Nintendo 3DS owners (who are always in need of good news): Starting in November, Nintendo will be releasing firmware updates that will bring the 3DS’s eShop out of the Stone Age. Soon, the eShop will be accessible from the web, game purchases will be possible through Web browsers, and the 3DS will be able to download eShop games while in sleep mode.
It’s nice to see that Nintendo is putting effort into making shopping in its digital stores...
read more
By Nadia Oxford on Oct 26, 2011 in Business, Digital Distribution, Game Design
0
As much as video games have changed over the past few decades, console game retail remained quite predictable for a long, long time. Whether you wanted a game for the Atari 2600 or the PlayStation 2, you generally hopped in your car and drove down to Wal-Mart, or Toys R Us, or EB Games.
It’s only taken a few years for game retail to turn completely on its head. Our choices go way beyond physically shopping for games, and even the practice of buying at an...
read more
By Nadia Oxford on Oct 18, 2011 in Business, Digital Distribution, Game Development
0
Canadian rocker Bruce Cockburn once sang, “Nothing worth having comes without some kind of fight.” Though every single human living on the planet can identify with those words, they hit independent game developers square in the heart. It’s not just difficult to get a small game published on a digital console platform like Xbox Live Arcade or WiiWare. To hear some devs talk about it, digital publication on consoles borders on impossible.
Rudolf...
read more
By Nadia Oxford on Sep 27, 2011 in Cloud Computing, Digital Distribution, Game Design
1
Playing a video game on a console used to invariably mean going to the store and browsing over a selection of CDs and/or cartridges. Then you’d pay the nice man or woman behind the counter, go home, plug the game in, and play.
That’s all changed dramatically over the past half-decade. People can still buy games that have been pressed onto a shiny disc, and many still do. But we can also download games, and stream them directly to our PCs and consoles....
read more