By Nadia Oxford on Nov 11, 2011 in Culture, Politics, Video Games
0
If you are an adult who plays video games, there’s a chance you don’t talk about the pastime while you’re in what society calls “polite company.” Though the rise of casual gaming has brought the overall reputation of video games up a notch, you’re still bound to get weird looks if you’re over the age of 15 and you admit that video games are really cool.
The unfortunate reason for gaming’s ugly reputation can be blamed...
read more
By Nadia Oxford on Nov 4, 2011 in Culture, Game Design, Game Development
0
These are strange days for video games, and the folks who play them. More people than ever – including moms, dads and kids of all ages – are playing games, but at the same time, we’re segregating ourselves. We bluster constantly about “core games,” “social games,” and embrace or dismiss Facebook’s crop of offerings.
Interestingly, smart developers and publishers are taking advantage of the current...
read more
By Nadia Oxford on Oct 3, 2011 in Culture, Game Design, Game Development
0
Does a video game developer also need to be a game player in order to ply his or her trade? If you enjoy games yourself, the immediate answer that jumps to mind is probably, “Of course he/she does. What kind of a stupid question is that?” But Kareem Ettouney (of LittleBigPlanet) and David Braben (of Kinectimals) have a different outlook. In a recent Gamasutra interview, both argued that while it’s important to have dedicated gamers on a dev team,...
read more
By Scott Steinberg on Sep 26, 2011 in Apple, Business, Casual Games
0
It’s finally here!
Four years in the making, we’re proud to announce the release of our latest free video game book, Music Games Rock: Rhythm Gaming’s Greatest Hits of All Time. Downloadable free at www.MusicGamesRock.com, the book is a complete guide to the music and rhythm gaming genre’s past, present and future, and explains the meteoric rise and fall of games like Guitar Hero and Rock Band. Charting hundreds of the field’s biggest...
read more
By Nadia Oxford on Sep 2, 2011 in Culture, Nintendo, Storytelling
0
The Super Nintendo Entertainment System turned 20 on August 23, 2011. There have been a lot of raised pints and touching memoirs written about Nintendo’s 16-bit grey girl, which isn’t a surprise: For many twenty- and- thirty-somethings, the Super Nintendo or “SNES” was an anchor in our formative years. The system’s solid library zipped us across racetracks, led us through epic side-scrolling adventures, and set us on role-playing...
read more