By Scott Steinberg on Jul 28, 2010 in Apple, Business, Cloud Computing
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The irony of discussing and debating issues of relevance to gaming these days is that there is no one single “video game industry” to speak of; you’re actually talking about dozens of individual and equally diverse businesses. Likewise, endlessly opining about when retail software revenues will cease slumping is all but irrelevant, as outside of specific tentpole AAA releases, the field’s mot promising growth areas (social, mobile, free-to-play, etc.)...
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By Scott Steinberg on Jul 3, 2010 in Console, PC, Video Games
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As avid readers of ESPN’s Page 2, and former college students who lost more hours (and brain cells) to NBA Jam and NFL Blitz than we’d care to admit ourselves, it came as a bit of a surprise to find the shoe on the other foot recently. Courtesy of columnist Kelley Carter, we got the chance as a prelude to annual industry gala the Electronic Entertainment Expo (E3) to preview the hottest new sports video games coming in 2010 and 2011. To supplement the...
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By Bjorn Larsson on Jul 2, 2010 in Business, Console, Digital Distribution
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If you’ve been reading online game sites recently, you may have noticed something strange buried amongst the headlines: Episodic games are quietly making a comeback. Never mind initial high-profile failures such as Ritual’s SiN Episodes and American McGee’s Grimm. Thanks to equally notable successes by classic gaming brands like Monkey Island and Sam & Max, the field is suddenly bustling again, as proven by much-anticipated new outings like Sonic the...
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By Scott Steinberg on Jun 27, 2010 in Business, Console, Digital Distribution
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As observant readers may have noted, we’re firm believers that many of the most promising trends in gaming are happening outside the box. Blame the dawn of digital distribution and downloadable content (DLC), which are helping to transform the way in which we browse, purchase, access and enjoy games of all shapes and sizes. Moreover, these technologies are also rapidly redefining the entire field of game design, allowing software makers to instantly patch,...
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By Scott Steinberg on Jun 27, 2010 in 3D Games, Cloud Computing, Console
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Like most media pundits, we must confess our weakness for all things hyperbolic – in a business driven largely by headlines and sound bytes, it tends to come with the territory. But according to our outspoken friends at Nyko (per CNN.com), ‘history’ was made at this year’s Electronic Entertainment Expo (E3), the annual tradeshow which shines the spotlight on all things gaming-related. While we’re not entirely sure we agree with this...
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