EA has a lot of confidence in the social games market. Oh boy, does it ever have a lot of confidence in the social games market. Multiple reports indicate that EA has dished out a billion bones to acquire PopCap, one of the biggest and most recognized developers of casual and social games. Bejeweled, Peggle, and Plants vs Zombies are just three of PopCap’s hits. Given EA’s breathless dive into the social games market, including its 2009 acquisition of...read more
Posts Tagged "Casual Games"
The mainstream’s unflattering portrait of the stereotypical “gamer” is finally starting to loosen its crocodile grip: No longer are video games supposedly the domain of socially awkward male teens with an insatiable appetite for pizza and a revulsion for physical activity. Unfortunately, a new stereotype is pouring into the void: The portrait of the “casual gamer” who, we are told, is a 40-year-old housewife obsessed with FarmVille, or...read more
References to online social gaming have a way of putting proclaimed hardcore gamers into a bad mood, and it’s not hard to see why. Core game developers like Capcom, Square-Enix, EA and more have been opening up studios and creating teams that are tailored strictly for the development of social and mobile games. Meanwhile, independent social games studios are popping up around the landscape like daisies on the first warm day of March. Core gamers are bristling...read more
The past few years have been pretty rough for the games industry, but no one can say they’ve been boring. Anyone who’s familiar with gaming’s history might lean back and declare that this is the biggest shift the pastime has undergone since the North American market resurrected with the Nintendo Entertainment System, and for the most part, they’re right. Over at GamesIndustry.biz, Rob Fahey wrote two columns, “Rock and a Hard...read more
At the dawn of 2011, Disney Interactive Studios initiated a round of layoffs. Then another round in March. Even now, as spring shakes off the cruel chill of the post-Christmas season, Disney Interactive Studio’s problems mount: The Mouse has taken the axe to 100 employees (how’s that for a mental image?) at Black Rock Studios, the developers behind the 2010 racing title Split/Second. Sometimes it seems like we hear more about the cuts and layoffs coming...read more