By Nadia Oxford on Feb 17, 2011 in Apple, Business, iPhone and iPad
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The smartphone market is bubbling furiously as dozens of providers elbow one another for a chance to slip out from under Apple’s shadow. At the recent Mobile World Congress, Sony announced its plans for its PlayStation-branded phone–officially called the Xperia Play–and Microsoft demonstrated what’s new for its Windows Phone 7. Windows Phone 7 (WP7) is especially worth mentioning: It allows users to connect to their Xbox Live profile while...
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By Nadia Oxford on Feb 16, 2011 in Apple, Business, Digital Distribution
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Video game fans should feel honored: Nintendo feels comfortable enough with us to open up about its worries for the coming generation of handhelds. Visions of Apple and iPhone dominance keep the company awake at night, and with good reason. Though Nintendo is rich and savvy enough to hold its own in a rapidly shifting market, Apple puts forth some convincing reasons to buy an iOS device instead of a 3DS. One of the biggest reasons: Dirt cheap games. Nintendo relies...
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By Nadia Oxford on Feb 16, 2011 in Apple, iPhone and iPad, Social Games
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Smurf Village is a social game for the iPhone by Capcom Mobile. The game is free-to-play, but as is the norm with social games, players can perform microtransactions and buy a special breed of currency with real-world money. In the case of Smurf Village, players can buy “smurfberries” to help them purchase special items and bonuses.
That’s exactly what one eight-year-old player did–but she went on a bit of a bender and bought $1,400 worth of...
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By Nadia Oxford on Feb 15, 2011 in Apple, Business, Digital Distribution
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When a service as ambitious as Apple’s App Store becomes enormously significant and lucrative over the course of a few years, you can expect a touch of anarchy. For instance, there is a small but growing problem with video game theft on the iPhone, iPod touch and other devices. We’re not just referring to instances wherein a game is a hit and a million clones show up–though that’s a problem, too. Rather, a studio will have its game swiped...
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By Nadia Oxford on Jan 31, 2011 in Apple, Digital Distribution, iPhone and iPad
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To celebrate the 10 billionth app download from the App Store, Apple has revealed the top ten iPhone and iPad app downloads since the Store’s conception. Here’s what we’ve learned: iPhone owners sure love their games. What’s more, they’re happy to pay for them.
Apple divided its report into two categories: The top-downloaded paid apps for the iPhone/iPad, and the top-downloaded free apps for the iPhone/iPad. Few games made it into the...
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