By Nadia Oxford on Mar 29, 2011 in 3D Games, Culture, Nintendo
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Like movies, video games span a multitude of genres and cover a lot of controversial ground. That means there is the potential for very young kids to run into game content featuring sex, drugs, and rock and roll–game content that’s far removed from the likes of Big Bird’s Sailboat Adventure.
If you’re a parent or a guardian, you might not want your young charge wandering into content that’s not suitable for them. Fortunately, most...
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By Scott Steinberg on Oct 13, 2010 in 3D Games, Business, Casual Games
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We’ve gone on record with the media many times explaining what’s happening to the video games industry, and how it’s being utterly transformed by the advent of online game downloads, social gaming, iPhone/iPad apps, free-to-play titles and other new forms of interactive entertainment. But our recent column for The Daily Beast, dubbed simply The New Revolution in Video Games summarizes the situation quite nicely, if you’re looking for a short...
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By Nadia Oxford on Oct 5, 2010 in 3D Games, Business, Marketing
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Love hurts. That’s the general sentiment with Nintendo fans right now, who learned that the Nintendo DS’s successor, the Nintendo 3DS, will cost ¥25,000. Given that both the US dollar and the Japanese yen are staggering around the market with the vigor of poisoned mice, that translates roughly into $300 USD. And $300 USD for any games system–especially a portable system–is a big “yikes.”
Nintendo president Satoru Iwata...
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By Scott Steinberg on Jul 31, 2010 in 3D Games, Disruptive Tech, Nintendo 3DS
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While many media outlets have focused on 3D gaming as one of today’s hottest video game trends, few have taken the time to compile a solid guide to 3D gaming technology, and the options that systems like the PC, PlayStation 3, Wii and Xbox 360 currently offer players interested in making the upgrade – not to mention associated costs. Thankfully, this handy tip sheet, simply called 3-D Video Games and put together by IEEE Spectrum (a publication issued...
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By Marc Saltzman on Jul 8, 2010 in 3D Games, Kinect, Microsoft
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The fight for the family room became even more heated at the 16th annual Electronic Entertainment Expo (E3), which once again served as a battleground between the three major video game console companies: Microsoft, Sony and Nintendo.
Each of the Big Three unveiled new hardware, games and services to the crowd of roughly 45,000 industry attendees who crammed into the Los Angeles Convention Center and surrounding venues to catch a glimpse at tomorrow’s trends...
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