Posts by Steve Demeter

Win-Win: The New Way to Get Paid

Win-Win: The New Way to Get Paid

In July 2008, I released my game Trism at the launch of the App Store, charged five bucks a pop, and made a mint. Five bucks seemed like a relative bargain compared to the cost of the average Nintendo DS or Sony PSP game, but oh, how times have changed. After the App Store was open for a while, the gloves started to come off, and game developers tried seeing how far they could shave down their price points, with 2009 the year of the 99 cent app. Developers...

read more