By Soren Johnson on Aug 16, 2010 in Business, Digital Distribution, Game Development
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Anyone who attended the 2010 Game Developers Conference a few months back will remember it as a hard one to forget because the whole expo seemed to be obsessed with one thing, which I summed up in this tweet. Or, as Sirlin puts it here: “Facebook, Facebook, Facebook, Facebook, Facebook, Facebook, Facebook, Facebook, Facebook, Facebook.” Off the top of my head, here are the highlights and lowlights of this fixation:
The long-running Casual Games and...
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By Soren Johnson on Jul 7, 2010 in Business, Culture, Journalism
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Over the last few years, Metacritic has become a popular whipping boy within the games industry. A recent example would be Adam Sessler’s bit at GDC’s journalist rant session. At the risk of beginning to sound like a reactionary contrarian, I feel a case needs to be made for Metacritic. Unlike my argument for used games (or, rather, for thinking critically about what we are trying to sell consumers for $60), I feel much less conflicted in this case, so let me...
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By Soren Johnson on Jul 5, 2010 in Business, Culture, Digital Distribution
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Every couple months, a video game industry veteran comes forward and decries used games sales as a huge issue that is ruining the industry. I certainly agree with many of the arguments – the less money developers get from sales of their games, the harder it is for them to take risks further down the road, let alone stay in business. Nonetheless, a few words should be said in defense of used games.
GameStop IS part of the games industry
An odd thing about the...
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By Soren Johnson on Jul 3, 2010 in Cloud Computing, Digital Distribution, Game Design
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One of the biggest stories to dominate game industry headlines as of late is the emergence of OnLive. Think of it as a cloud-based gaming platform which purportedly allows any PC or Mac (including bare-bones ones) with a fast network connection to play any game by running all the code – including the graphics rendering – on a remote server instead of on the local machine. In many ways, this service is a return to the “dumb terminal” model of the ’70s...
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